| Home | Forums | What's new | Resources | |
| My last sms plus ? |
| vbt - Apr 12, 2004 |
| 1 | 2 | 3 | Next |
| vbt | Apr 12, 2004 | ||
| Well, I start to have difficulties to improve the emu and also display bug starts to come. here are my problems : - I have working dual CPU functions but I don't find a place to use them. - I'm a shit in assembly - I have no idea on how to wrtie sound - Some sprites stay displayed when they should not Maybe I shoud release the source if someone is interested. This version has zoomed sprites and BG but the sprites have got bad look on a real Saturn (comparing to the Saturn bitmap zoom). PAR version with Wonderboy included... Here is a screen from Satourne (the sprites are worse on a Saturn and the Transparency is not working on a Saturn) | |||
| Runik | Apr 12, 2004 | |||
The previous one jumped to address 0 and then crashed ... <!--QuoteBegin-v bt@Apr 12, 2004 @ 09:51 PM Sure, but don't you make small Saturn programs to perform some tests and then improve your emu ? It must be hard to correct Saturnin and test always with full games.[/quote] Ahem ... I don't even have the compiler installed :smash Booting games doesn't encourage you to do something by yourself But I will install it and compile some programs in the future ... | ||||
| vbt | Apr 12, 2004 | |||
Yes indeed, I wanted to make my own 3D race based on the SGL sample but I had problems to make correct DXF (I tried a lot of tools) and after I wasn't sure my polygons were correctly placed. I had to spend more time on this but unfortunatly, I don't have | ||||
| vbt | Apr 14, 2004 | ||
| Here is my little messy code for SMS plus, you'll find a start of documentation using Robodoc. My source code... | |||
| dhau | Apr 15, 2004 | ||
| Not Found The requested URL /vincent.berthelot/vbt/sms_tiles_src.ace was not found on this server. | |||
| vbt | Apr 15, 2004 | |||
Sorry | ||||
| vbt | Apr 21, 2004 | ||
| Nobody is interested by my code ? | |||
| vreuzon | Apr 22, 2004 | ||
| I'm sure there are interesting things in your code, but I don't have the time to look at it now (plus my computer is dead...). Same for my slime volleyball like Floupix : It should have been released a long time ago, since it is now "finished", along with slinga's 12 players snake; the web page is updated but not uploaded. I might have some time later (some weeks). | |||
| dhau | Apr 22, 2004 | |||
I am interested!!! And I want to learn SH assembly, so may be I'll be able to speed-up critical pieces eventually... Please create a project for your SMS emulator on www.SourceForge.net.... This way code will live on, even if you'll get hit by a bus (just a joke! Long live VBT) | ||||
| vbt | Apr 27, 2004 | ||||||
I am interested!!! And I want to learn SH assembly, so may be I'll be able to speed-up critical pieces eventually... [/b][/quote] good i'm looking for someone who is able to do that or who is able to share the emu processing between the two procs. good idea but I'm not sure I have the right to do that, the original sms plus sources are not from me. | |||||||
| madmalkav | Apr 28, 2004 | ||
| If the original sources are under GPL license there's no problem. If they don't, just ask the author. | |||
| rbn | May 8, 2004 | ||
| I am REALLY interested in that source... great stuff, seriously i'm interested in porting some emulators to the saturn, maybe i should start with an atari 2600 emulator or something. i dont have a modchip in my saturn and have to do the swap-trick when i want to test something, which is very discouraging. if you know of any modchip/other solutions, please tell me. im new (for the 2nd time) to the Saturn scene. Reuben | |||
| vbt | May 8, 2004 | ||||||||||||
mmm, not sure the part of the code I have written is good. I checked already about porting a Atari 2600 but I have found no code I "liked".
You can buy an action replay with a commlink capability and a commcard to upload directly binaries tothe Saturn. The only pb is that the card needs a ISA slot.
| |||||||||||||
| rbn | May 8, 2004 | ||
| I didnt see, on first inspection, any atari emulators with what i think would be "suitable code" but i'll look harder. i also need to get my development environment set-up. i see you use Dev-Cpp as an IDE, vbt. that's good, but i couldnt get your .dev file to load by default (ie the .dev int the source code above) | |||
| vbt | May 27, 2004 | ||
| new source here... I have made only few changes : - move the Z80 core from version 2.7 to 3.5 - recompiled without SEGA debug in SPR lib - removed useless included lib and C files | |||
| dhau | Jun 1, 2004 | ||
| Cool! Hey, you did so much work on fast SMS sprite simulation. I think it is imperative to use your emulator to produce static translations of all the great SMS games, so that they run at stable 100% speed with full sound and stuff | |||
| vbt | Aug 31, 2005 | ||
| (mega bump) maybe not my last one. MKon and cfgm2 on #smspower helped me a lot :cheers | |||
| dhau | Aug 31, 2005 | |||
Eh... What network is #smspower channel on? Thanks! | ||||
| 1 | 2 | 3 | Next |