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My last sms plus ?
vbt - Apr 12, 2004

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   vbt Apr 12, 2004 
Well, I start to have difficulties to improve the emu and also display bug starts to come. here are my problems :

- I have working dual CPU functions but I don't find a place to use them.

- I'm a shit in assembly

- I have no idea on how to wrtie sound

- Some sprites stay displayed when they should not

Maybe I shoud release the source if someone is interested.

This version has zoomed sprites and BG but the sprites have got bad look on a real Saturn (comparing to the Saturn bitmap zoom).

PAR version with Wonderboy included...

Here is a screen from Satourne (the sprites are worse on a Saturn and the Transparency is not working on a Saturn)


   Runik Apr 12, 2004 
This one shows something on Saturnin

Well, actually it's almost a blue screen of death without text, but it's better than nothing

I have a bunch of sprites loaded in the VDP1 ram, but they don't display and I don't know why ...

For your problems I don't know what to say, I'm not on the good side of the barrier

   vbt Apr 12, 2004 

  
Originally posted by Runik@Apr 12, 2004 @ 05:37 PM

This one shows something on Saturnin

Well, actually it's almost a blue screen of death without text, but it's better than nothing



Good the only change is that I use scaled sprites (instead of normal sprites) and a zoomed BG.


  
I have a bunch of sprites loaded in the VDP1 ram, but they don't display and I don't know why ...



Even giri giri has got problems to display my sprites, in fact Giri giri refresh too much the sprites I think but Satourne (first dynarec release) and have the same behavior as the real console.


  
For your problems I don't know what to say, I'm not on the good side of the barrier



Sure, but don't you make small Saturn programs to perform some tests and then improve your emu ? It must be hard to correct Saturnin and test always with full games.

   Runik Apr 12, 2004 

  
Originally posted by vbt+Apr 12, 2004 @ 09:51 PM--><div class='quotetop'>QUOTE(vbt @ Apr 12, 2004 @ 09:51 PM)</div><div class='quotemain'>Good the only change is that I use scaled sprites (instead of normal sprites) and a zoomed BG.

[/b]



The previous one jumped to address 0 and then crashed ...

<!--QuoteBegin-v
bt
@Apr 12, 2004 @ 09:51 PM

Sure, but don't you make small Saturn programs to perform some tests and then improve your emu ? It must be hard to correct Saturnin and test always with full games.[/quote]

Ahem ... I don't even have the compiler installed :smash

Booting games doesn't encourage you to do something by yourself

But I will install it and compile some programs in the future ...

   vbt Apr 12, 2004 

  
Originally posted by Runik@Apr 12, 2004 @ 11:16 PM

Booting games doesn't encourage you to do something by yourself



Yes indeed, I wanted to make my own 3D race based on the SGL sample but I had problems to make correct DXF (I tried a lot of tools) and after I wasn't sure my polygons were correctly placed. I had to spend more time on this but unfortunatly, I don't have .

   vbt Apr 14, 2004 
Here is my little messy code for SMS plus, you'll find a start of documentation using Robodoc.

My source code...

   dhau Apr 15, 2004 
Not Found

The requested URL /vincent.berthelot/vbt/sms_tiles_src.ace was not found on this server.

   vbt Apr 15, 2004 

  
Originally posted by dhau@Apr 15, 2004 @ 10:44 PM

Not Found

The requested URL /vincent.berthelot/vbt/sms_tiles_src.ace was not found on this server.


Sorry it's corrected now.

   vbt Apr 21, 2004 
Nobody is interested by my code ?

   vreuzon Apr 22, 2004 
I'm sure there are interesting things in your code, but I don't have the time to look at it now (plus my computer is dead...). Same for my slime volleyball like Floupix : It should have been released a long time ago, since it is now "finished", along with slinga's 12 players snake; the web page is updated but not uploaded. I might have some time later (some weeks).

   dhau Apr 22, 2004 

  
Originally posted by vbt@Apr 21, 2004 @ 01:38 PM

Nobody is interested by my code ?


I am interested!!! And I want to learn SH assembly, so may be I'll be able to speed-up critical pieces eventually...

Please create a project for your SMS emulator on www.SourceForge.net.... This way code will live on, even if you'll get hit by a bus (just a joke! Long live VBT)

   vbt Apr 27, 2004 

  
Originally posted by dhau+Apr 22, 2004 @ 11:04 PM--><div class='quotetop'>QUOTE(dhau @ Apr 22, 2004 @ 11:04 PM)</div><div class='quotemain'><!--QuoteBegin-vbt@Apr 21, 2004 @ 01:38 PM

Nobody is interested by my code ?


I am interested!!! And I want to learn SH assembly, so may be I'll be able to speed-up critical pieces eventually...

[/b][/quote]

good i'm looking for someone who is able to do that or who is able to share the emu processing between the two procs.


  
Please create a project for your SMS emulator on www.SourceForge.net.... This way code will live on, even if you'll get hit by a bus (just a joke! Long live VBT)


good idea but I'm not sure I have the right to do that, the original sms plus sources are not from me.

   madmalkav Apr 28, 2004 
If the original sources are under GPL license there's no problem. If they don't, just ask the author.

   rbn May 8, 2004 
I am REALLY interested in that source... great stuff, seriously

i'm interested in porting some emulators to the saturn, maybe i should start with an atari 2600 emulator or something.

i dont have a modchip in my saturn and have to do the swap-trick when i want to test something, which is very discouraging.

if you know of any modchip/other solutions, please tell me.

im new (for the 2nd time) to the Saturn scene.

Reuben

   vbt May 8, 2004 

  
Originally posted by rbn@May 8, 2004 @ 12:28 PM

I am REALLY interested in that source... great stuff, seriously



mmm, not sure the part of the code I have written is good.


  
i'm interested in porting some emulators to the saturn, maybe i should start with an atari 2600 emulator or something.



I checked already about porting a Atari 2600 but I have found no code I "liked".


  
i dont have a modchip in my saturn and have to do the swap-trick when i want to test something, which is very discouraging.

if you know of any modchip/other solutions, please tell me.



You can buy an action replay with a commlink capability and a commcard to upload directly binaries tothe Saturn. The only pb is that the card needs a ISA slot.


  
im new (for the 2nd time) to the Saturn scene.

Reuben



   rbn May 8, 2004 
I didnt see, on first inspection, any atari emulators with what i think would be "suitable code" but i'll look harder.

i also need to get my development environment set-up.

i see you use Dev-Cpp as an IDE, vbt. that's good, but i couldnt get your .dev file to load by default (ie the .dev int the source code above)

   vbt May 27, 2004 
new source here...

I have made only few changes :

- move the Z80 core from version 2.7 to 3.5

- recompiled without SEGA debug in SPR lib

- removed useless included lib and C files

   dhau Jun 1, 2004 
Cool! Hey, you did so much work on fast SMS sprite simulation. I think it is imperative to use your emulator to produce static translations of all the great SMS games, so that they run at stable 100% speed with full sound and stuff

   vbt Aug 31, 2005 
(mega bump) maybe not my last one.

MKon and cfgm2 on #smspower helped me a lot :cheers

   dhau Aug 31, 2005 

  
Originally posted by vbt@Wed, 2005-08-31 @ 02:17 PM

(mega bump) maybe not my last one.

MKon and cfgm2 on #smspower helped me a lot :cheers

[post=138971]Quoted post[/post]


Eh... What network is #smspower channel on? Thanks!


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