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| my dev Saturn died again.... |
| RockinB - Oct 3, 2005 |
| RockinB | Oct 4, 2005 | ||||||||||||
CD spins, but no security check. Black screen. I guess some importand chips got killed. The power supply, CD drive and case can be used for repairing other Saturns. I got a model 1 Saturn without CD drive, but I guess this is not compatible.
No, you're not. It's absolutely my fault. I needed to correct the insertion of the GameShark cart, PC and Saturn were off, but somehow there must have been some current on the PC side. I'm so stupid.
I won't touch it, it's already packed aside for the winner
Damn commslink, I need a more reliable connection method via serial or pad port. Like is used on Dreamcast with the serial upload slave. Anyone? I had a nice idea for the commslink: a Kaillera client for PC which is controled by the Saturn over commslink for online gaming of new homebrew games. Online gaming without NetLink modem. A nice idea, but commslink is no good choice... <!--QuoteBegin-v bt@Tue, 2005-10-04 @ 07:21 PM the best solution is a modded saturn with cdrw support except if you have a model 1 like me. [post=140254]Quoted post[/post] [/quote] Definitely the best solution. This is a desaster to me, I love my Saturn so much | |||||||||||||
| slinga | Oct 4, 2005 | ||
| In the mean time code on emulators. | |||
| RockinB | Oct 4, 2005 | |||
If it would be that easy on my old computer... not working: yabause 0.5.0, any of the hacked GiriGiri too slow: Saturnin too incomplete: GiriGiri debugger 6a fast but crashing: Satourne 1.1p So my only option is SSF and that one requires SSE (+ other stuff), so I need to take the old SSF 0.06 alpha 4. But the speed is far behind Satourne. So now I need to search for new PC components and a new Saturn. | ||||
| dhau | Oct 6, 2005 | ||
| Hey Rockin'-B, PM me your address, I'll send you a free (but you pay the shipping) model 2 Saturn chipped and working great, but with some crazy ugly blue paint job (I didn't do it!). Hopefully you can move the guts to your dead Saturn shell. I can also add a Gameshark for a moderate amount. Let me know if you're interested. | |||
| RockinB | Oct 7, 2005 | |||
Crazy man, this must be christmas! I'll PM you my address and let's see what the cheapest shipping costs (usually by ship, not airmail). Thanks, dhau! :banana | ||||
| Mask of Destiny | Oct 10, 2005 | |||
I'll get started on fixing my transfer protocol tonight and if I have time, on the saturn port. What is the most appropriate address to load a binary to on the Saturn? Or I suppose the more appropriate question is, what region of memory is least likely to be used by a program. I want to make it so a program aware of the loader can exit back out to it. | ||||
| RockinB | Oct 10, 2005 | ||||||
Wait, you already did it for Saturn? That would really be my solution.
I don't know any homebrew which is not loaded to address 0x6004000. Some commercial games may use a different address. <!--QuoteBegin-Mask of Destiny@Tue, 2005-10-11 @ 02:44 AM Or I suppose the more appropriate question is, what region of memory is least likely to be used by a program. I want to make it so a program aware of the loader can exit back out to it. [post=140581]Quoted post[/post] [/quote] Maybe the low work RAM at 0x200000 (or any other region than work RAM would have to be tested)? But you never know... What's 100 percent sure is, that no program is executed from cartridge memory, as this is strictly forbidden by SEGA. A 3rd and crazy option is to configure the SH2 cache to be half cache and half RAM and execute the program from the RAM half of the cache. But you would have to ask Cyber Warrior X if it's possible to put a minimalistic version of CDC library for file access into 2kB. There must be a 4th option, since the FLD lib I used in my Atlas bootloader uses a memory region in high work RAM prior to 0x6004000. I don't know the details, have a look at the docs. | |||||||
| Mask of Destiny | Oct 10, 2005 | |||
| I haven't started work on the Saturn version. I want to fix the protocol on the Sega CD version before I port it. I got done with most of the protocol design last night. Just a few more details to work out and then I can work on implementation. Assuming I can find time to work on it (generally a bad assumption) I see no reason I couldn't have a basic version running on the Saturn sometime this week. I don't see why I would need the CDC library. The whole loader will be crammed into the IP.BIN. If the program that gets loaded needs CD access I assume it will handle that itself. | ||||
| RockinB | Oct 11, 2005 | |||
Of course, sorry I mixed it up. <!--QuoteBegin-Mask of Destiny@Tue, 2005-10-11 @ 03:54 PM The whole loader will be crammed into the IP.BIN. [post=140617]Quoted post[/post] [/quote] Good idea! | ||||
| Quick Man | Oct 11, 2005 | ||
| MoD, I'm curious to know what port you're using with your Saturn cable. | |||
| Mask of Destiny | Oct 11, 2005 | ||
| It will transfer data over the controller port just like my Sega CD cable. They're electrically the same, I just need to build an adapter (I'm just going to hack a Saturn keyboard adapter). | |||
| RockinB | Feb 18, 2006 | |||
It's *magic*, again: Oh, big thanks to dhau, he donated a modchipped canadean Saturn. I applied region mod and 50/60Hz mod and placed it in a newer case and the Saturn works great! Thanks so much! :bow | ||||
| vbt | Feb 19, 2006 | ||