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Gotcha !! Okay, I get it. Since I'm using the Hitachi toolchain in the Dreamcast SDK for coding for the Saturn(which is totally in the Sega documentation), mI'm assuming that the little/big endian switch is by default little endian, maybe specifying 'Big Endian' via the shc switches, I could totally fix my problem. Thanks for the clarification antime !! I'll see if this works...and if it does, the rest is a piece of cake. I'll tell you my results in 3....2.....1.... |