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legally releasing commercial games |
RockinB - Mar 21, 2005 |
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RockinB | Mar 21, 2005 | |||
I remember there being some discussion about getting a license for the SBL/SGL libraries from SEGA. It was about how much it costs and when SEGA stopped to accept developer assignments. You know there are commercial releases for other consoles like the SEGA-CD releases from www.gooddealgames.com... or www.oldergames.com.... And some may remember the Atari releases of songbird productions.... Most recently there were the 3 dreamcast releases by goat store.... Does anyone know something about becoming an official Saturn developer(back at that time)? Or what options do we have to release commercial Saturn games without getting problems with SEGA? Maybe you know how the examples above managed the legal issue? If other consoles see commercial releases years after their death, what about Saturn? :huh |
slinga | Mar 21, 2005 | |||
You'd still need a way to boot it on the system then. |
vreuzon | Mar 22, 2005 | |||
If you really want to earn money with your saturn progs, I suggest you to set up a PayPal account (or any alternative... I don't want to make publicity for PayPal) and ask for reward if somebody use the game. I hope you'll give your sources anyway. |
RockinB | Mar 22, 2005 | |||
Thanks for your thoughts, guys. So I summarise: Unfinished games can be released by licensing from the game maker only, not SEGA. We will never have a KOS on Saturn. A completely selfmade Saturn library is beyond our possibilities, since the scene is small. Azuco mentioned that he got Saturn libs, but no download. So: I want SEGA to somehow provide the permission. But how? Who should I talk to? Someone who worked on Saturn games back that time, maybe. Would SEGA release the SGL/SBL under a free license for all of us? Or do I really have to pay money? What if we all buy the SGL SOURCECODE from SEGA? Maybe they leave it for free... ...and if not, how much you think it will cost? It won't be possible to become official Saturn developer, since they don't accept any new. That might be because it's involved with costs by SEGA for support and quality program. It's always been a dream of mine to have new commercial Saturn games and maybe even release one by myself. Making money is not an aspect, as it seems impossible. If there would be a new game, I'd buy it! |
vreuzon | Mar 22, 2005 | ||||
I really don't see the point in being an official Saturn developer. You have the dev tools for a cheap console, what else do you need ?
Buy my floupix. |
Djidjo | Mar 22, 2005 | |||
Yeah, Rockin-B, if you really want to buy a game, go to the link in my signature to floupix, download it, and give money to my PayPal account (email : fredo46@lycos.com...), I swear I'll give the money to Vreuzon. Floupix features incredible fun from 2 to 12 players, you can even play alone with CPU-controlled floupix, many bonuses, nice sprites and backgrounds, funny music. Choose the game length, the bonus collection, the control type... There's also a very original 3-team gameplay ! I've played it a LOT, and I can also tell you that the gameplay seems simple but is very deep, there are many strategies you can use and invent, either alone or in team. All of this for the price you want, from 0 to 1 Million Dollar. Isn't that great news ? Djidjo |
RockinB | Mar 22, 2005 | ||||
The point is twofold: We're using leaked SEGA libs, this potentially may cause problems. And the commercial thing is just fulfilling a small personal dream. I'm collecting Saturn games (not ISOs) here and there, a new game for the dead console would be a sensation, not only for me. |