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Jet Grind Radio... |
crystalmethod - Mar 29, 2002 |
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eatpenguin | Mar 29, 2002 | |||
YES!! agree i always run out of time on the LAST or second to last tag!!! the time limit takes away a LOT from the game. |
ShinJedah | Mar 29, 2002 | |||
Hmmm played it through without a problem in like 3 days... |
SegaSaturnDDR | Mar 29, 2002 | |||
the game realy has a lot of issues, but its just too damned cool not to love it! |
Miles McCloud | Mar 29, 2002 | |||
I beat it in like a week. Some of the Music is really annoying though. |
Dyne | Mar 29, 2002 | |||
i hated JGR....why the #### does the jumping have to feel like Virtua Fighter? and yes i played thru and beat it....but didnt enjoy it very much because of the shitty jumping. |
Ratamahatta | Mar 29, 2002 | |||
The game was easy. |
lancastoor | Mar 29, 2002 | |||
if JGR/JSRF are too *hard* for you, I hear nintendos working on a new Pokemon title.. |
SegaSaturnDDR | Mar 29, 2002 | |||
its not that its hard, its just that it can be quite unfiar, like theres no way to do tags without getting shot sometimes in the later levels. |
SegaSaturnDDR | Mar 30, 2002 | |||
i think gamefreak has some surpises for us in pokemon advance. if its just another straight sequel, then i myself am about fed up as well |
Nadius | Mar 31, 2002 | |||
games that are hard and take skill that can be mastered and sometimes luck have ultimate replay value. Well, for me anyway. JGR is pretty easy once you can get the hang of it, and launching perpetual grinds is always fun. |
Gallstaff | Apr 1, 2002 | |||
don't you hate people who make fun of you for playing "kiddie" games, like poke'mon? I mean, yes ok it's a bit lame but it's still fun none the less. a quality rpg is a quality rpg. Once i was playing super mario bros on my GBC (the *port* of the original nes title) and some kid who was about 9 said "that's a baby game!" I just pause it and go : would you like to beat the final bowser on one life and no continues? (even though i wasn't there) and he just ran away. I just hate it when someone calls a game a kiddie game if they can't even beat it. |
Nadius | Apr 2, 2002 | |||
Mario's ability to accelerate has cost me many a life. They cause mistimed jumps. Especially on those thin platforms in world 8-3. |
KiT | Jun 18, 2002 | |||
This is getting a bit OT, but... What had always puzzled me about Argonaut Software's Croc was that I couldn't make up my mind whether it was a "kiddie" game or not. The story, colourful graphics, simplistic gameplay and cute sfx were all suggesting kiddie realm. The frustrating Lara-inspired gameplay and unforgiving dynamics were NOT. Especially the bit where you slip off a tiny platform and fall into the lava, lose all your diamonds (sounds familiar?), perform a short leap up in the air a' la Mario 64 (except one tenth of the height and one sixteenth of the duration, thus giving you virtually no time to reposition your character to a safe spot) and land back in the lava. With no temporary invincibility to help you, this meant you lost a life. And this happened way too often. It was like the programmers stole all the bad ideas from other, more successful games and wrapped them into one painful package. Even after getting the hang of most 3D based games I still could not make it through a 10 minute session at Croc without feeling the urge to smash the keyboard/joypad/whatever into little bits. I could not see the point of it all. The only reason I kept playing for some time was to save the game at world three with 30+ lives for my cousin to play on. No fun was involved in the process and I cannot think back to those days without a cringe. Anybody else had similar frustrating experiences? |
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