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Is PSO a MMORPG |
lordofduct - Oct 30, 2004 |
lordofduct | Oct 31, 2004 | |||
Ummm, no using an already proven example as proof is viable when proving part of a whole. Phantasy star is already proven to be an RPG... anyone would admit this. So this proves only the part RPG of the whole MMORPG. Not a no no. Such as in physics the acceleration of gravity on earth is 9.8 m/s2 which is proven by finding the mass of earth and blaw blaw blaw... so when startine any equation that deals with earth you dont have to prove that the rate of gravitational acceleration is 9.8 m/s2... its already KNOWN. Just the same is Phantasy star known as an RPG so when adding on MMO; PS=>RPG is a given. So not a no no. Let me point out the mistake you made in criticizing my 4th part of my proof... which is a half ass proof anyways. But for bitching sake like you said (wow we are way off topic of PS and now in the basics of proofs and equations; which are literal such as in debating... this is a big problem i have with people) I like to put the mistake in these words so its nice and universal. All oranges are fruit, but not all fruit are oranges! I am not proving all RPG's are Phantasy Star... but that all Phantasy Stars are RPG's... this has been proven by concenses! Now you want to also bring up it can branch off genre, but like i had said this was something i stated somewhere else, which also in said debate PS=>RPG was proven. Your nit picking is just annoying for the factor, WHAT NEED WAS IT! That was not the topic. Oh and if you want to test my logic... you wanna head butt. LETS HEAD BUTT! Put me to the test, it may be petty, but you love to take so much time to nit pick! |
CrazyGoon | Oct 31, 2004 | |||
No, we are not in any way off topic, I'm afraid. And although I enjoy opportunities to have conversation about game design, in my experience it has proven to be uneventful to argue with those who have adopted the way of thinking done by the right side of the brain, as opposed to the left. I'm guessing your a right-side thinker, since your fruit analogy was non-sensical. Also if you were a left-side thinker, you would have known that the mere fact that a game is simply known as a certain genre means nothing, because simply saying it's a certain genre by itself doesn't prove anything - you need evidence to backup your claims! Thus you would have looked into why people say it's a certain genre rather than just agree without knowledge of the reason behind peoples claims! I hope I'm not the only one here that fully comprehended my previous posts... |
schi0249 | Oct 31, 2004 | |||
I would compare PSO more with the Diablo than an "MMORPG" like Everquest. Diablo: offline content, lobby area to chat with hundreds (or thousands), form a team and play the game. PSO: offline content, lobby area to chat with hundreds, form a team and play the game. Everquest (or MMORPG): no offline content, world of thousand to interact with, form a team (or even a clan) and quest together. |
lordofduct | Oct 31, 2004 | |||
your logic is screwed brother. We are off topic, you began discussing my logic and how it works. The topic is PSO and MMORPG's. Schi0249 - true true... makes sense. |
CrazyGoon | Nov 1, 2004 | ||||||||||
A videogames' genre must indicate gameplay (and only gameplay), simply because the purpose of a game is to play it. If you insist we look at genres for other forms of entertainment (ie, not games), then so be it. In fact, I think it'll be a good way to put things into perspective. And before we start, let me say that this is not just directed at lordofduct, but everybody who has an interest in game design, game genres, or would just like to see how their opinions hold up against my rock solid (*cough*) statements. And this is NOT off-topic, as the original question of the thread "Is PSO a MMORPG?" requires an insight into game design to answer accurately! And beware that this post (including quotes) is ~2000 words long. So it might be advisable to stretch you legs, or drink a cuppa during reading Music Music's genre indicates the sound of the music. I don't think it's actually possible for it to indicate something else, for that matter. And the main purpose for listening to music is to here the sound. Music CD's/ Mp3s is where this form of entertainment thrives. Film Film's genre indicates the story (which relates to the theme). And the main purpose for watching a film is to here a story. Film and Books are where this form of entertainment thrives. We understand so far? So press onto games. Games A game (these days) in general, contains 4 things: Music, story, graphics, and gameplay. Regardless of how good the music, graphics and story is, the game is still meant to be played. They are designed to be played! This is why games differ from Music, books, and Film. The first time I played a videogame, I immediately recognised it to be a wonderful combination of those various forms of entertainment. Though it was clear to me back then as it's still clear to me today, that the main purpose for a videogame was to play it (and pass it). For videogames are where this form of entertainment thrives. You cannot find this sort of entertainment anywhere else. So... so far, does it sound like a smart reason for games to have it's genre indicate gameplay? Continue, there's more to discuss: Examples! Ok. Now we'll test out what you'd get if a videogames genre indicated music, story, graphics, and gameplay. First, music!: Music example: Super Adventure Island. The music is overall "funky", boppin' music (sorry, but how else do you describe it? There could be many more examples like this, but I think you know what I mean Story example: Final Fantasy. The plot of the story is basically "save the world". Now, this sort of story represents a certain genre. To be in this genre, a game must have a "save the world" plot. Heaven's there are a lot of those type of stories in games (maybe I didn't narrow it down enough, huh? Yeah, but if I narrowed it down too much, then only the game and perhaps the rest in it's series would fit in the genre. Thus you'd end up with countless genres (like the music industry). Ok, so take Ecco the Dolphin (as an example!). This game also features a story with the similar plot of "save the world". Therefore, by rule of plot of story, Final Fantasy and Ecco the Dolphin are the same type of game! Heavens forbid! At this point, you could also bring in themes, and what you'd get if a videogames' genre indicated a certain theme. Let's use Final Fantasy again, 'cause the theme is obvious (it's 'Fantasy', right guys?). Now this 'fantasy' theme represents a certain genre. To be in this genre, a game must have a 'fantasy' theme. Hmm. "McDonald's Treasure Land Adventure" looks as though it's theme is 'fantasy' also. "Magical Chase" also appears to be a 'fantasy' game. Therefore, by rule of theme, Final Fantasy, McDonald's Treasure Land Adventure, and Magical Chase are the same type of game! Can you believe it? And again, there could have been many more examples like this.. also, consider games which have no stories or themes (puzzle games, pinball, many tetris/ block games). What are you going to do with them... ah the possibilities! Graphics Example: Now you could answer this one in two ways: bits (eg, 8-Bit, 16-Bit, etc.) and viewpoints (side-view, top-view front-view, side-isometric view, etc.), but the first way is stupid, since it would mean all 8-bit games are of a certain genre, all 16-bit games are of another genre, etc. So this example deals with viewpoints: Grand Theft Auto (the original btw). The viewpoint is top-down (birds-eye/ eagle). Now, this sort of viewpoint represents a certain genre. To be in this genre, a game must have a top-down view. Let's take the shooter "1945" for example. This game also has a top-down view. Therefore, by rule of viewpoint, Grand Theft Auto and 1945 are both the same type of game! Blimey! And would you believe that there could many countless more examples just like this one? You'd better believe it! Gameplay example Finally we get to the last one. Gameplay! Now, I'm going to pick some of the easier to explain "types of gameplay", just to make life easier for all readers here. Besides, I don't think anyone's ready for any detailed descriptions of some of the other more complex "types of gameplay". So here we go: Virtua Racing. In this game, the player is required to race (against the time or other players) to compete for the fastest time/ or first to the finish line. The game's purpose lies solely in this description. This is an example of one "type of gameplay". Now, this "type of gameplay" represents a certain genre. To be in this genre, a game must have the same (or remarkably similar) "type of gameplay". Go ahead an choose some games for comparison. For this example, I'll choose Fatal Fury. Does this game require the player to race? No. No need to ask anymore questions about this game then! But let's just explain the "type of gameplay" Fatal Fury has, for completists' sake. In Fatal Fury the player engages in a one-on-one fight (with or without weapons) with another player (either human or the computer - depends on whether the game is 2 player or not). Each player is given equal amount of life, and the best fighter wins (wins can be achieved by depleting the enemies health bar to 0% or having more health when (if) time runs out). This games purpose lies solely in this description. This is an example of another "type of gameplay". Now, this "type of gameplay" represents a certain genre. And to be in this genre, the game must have the same (or remarkably similar) "type of gameplay". So far so good. We have kept two "types of gameplay" from inhabiting the same genre! Now, for the final example: Sega Rally. In this game, the player is required to race (against the time or other players) to compete for the fastest time/ or first to the finish line. The game's purpose lies solely in this description. Well, it seems Sega Rally fits the exactly same description as Virtua Racing. Therefore, they both belong to the same genre! Correctamundo! That's what I would call smart genre forming, wouldn't you? I mean, you have games which play the same in the same genre. Making sense? It should by now. |