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Interlaced (hires) sprite prob |
RockinB - May 3, 2006 |
RockinB | May 3, 2006 | ||||
I do have 2 8bit screens at 640x480, too. Maybe a 3rd 8bit is possible. The thing is that the kind of scroll image I'm talking about doesn't use any tile twice, which means that it takes 300 kB for cels. There is no 2nd screen possible with 512 kB VRAM. Adding scrolls in this case is difficult, since the cels span 3 vram banks and you only got 4 cycle pattern slots and the corresponding patterns for the 3 banks must be the same. Not to forget the data alignment in vram, and at least two more restrictions. It's a pain. |