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Ikaruga |
mal - Jul 4, 2003 |
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mal | Jul 4, 2003 | |||
Unofficial sequal to Radiant Silvergun? The second best shooter ever? I've never played it so tell me all about it. |
MasterAkumaMatata | Jul 5, 2003 | |||
It's hard as hell. That's all you need to know. |
MasterAkumaMatata | Jul 6, 2003 | |||
Turning the TV to the side? I thought about that the first time I played Galactic Attack (i.e., Layer Section, JAP) for the Saturn in arcade mode as well. |
klakalou | Jul 6, 2003 | |||
finally got a s+ >_< |
ExCyber | Jul 6, 2003 | ||||
Apparently there is a sort of tangential storyline connection; it seems that the "bad guys" are so powerful because they dug up the device that caused all the problems in RS. |
Berty | Jul 7, 2003 | |||
The in game text for Ikaruga was dropped for the US version. Remember the text at the end of RS? when you where fighting the last few bosses? well that text was in the Jap version of Ikaruga, not the US, can anybody confirm if it is in the PAL version? Back to topic, Ikaruga is as much as a shooter as it is a puzzle game. It is very "Japanese" in its design as it demands perfection from the player. The only true way to play Ikaruga is to memorize enemy attacks and go for maximum combo's. Ikaruga is only shown up in my opinion by RS |
Jeffrey | Jul 9, 2003 | ||||
I think the only way to enjoy shooters like this and radiant silvergun is to get the invicibility code and just stroll through it as if you were watching a movie. Enjoy all the pretty flashes and effects in one big dose without the frustration. I am not a japanese perfectionist with obsessive cumpulsive disorder. |
Myname | Jul 9, 2003 | |||
I'm pretty good at shooters, but I can't get past the fourth stage to save my life. After spending twenty-odd years avoiding bullets, intentionally soaking them up just confuses my poor brain |
racketboy | Jul 9, 2003 | ||||
When you say English version, I'm assuming you're talking about the GC version? |
M3d10n | Jul 9, 2003 | |||
Complaining that a shooter is too hard is like complaining that the water is too liquid. There are two kinds of shooters: Flashy mindless bullet fest, where technique doesn't matters as much as how big and spread the player bullets are. With almost random level designs and cheap enemies that shoots bullets in "patterns where the only way to avoid it is being in the opposite side of the screen, this kind of shooter is more popular among people who play shooters occasionally, because they put insane amount of power in the player hands. And there are strategic shooters, a more rare kind, where dodging plays a bigger hole that blowing stuff up. These games often have intricated level design and enemy positioning, that incentives the player to master the game, in order to achieve the highest scores, or even survive to the latter levels. That's where Ikaruga AND Radiant Silvergun fall into. But since Radiant Silvergun disguises itself as a mindless shooter, by not obligating the player into strategic play, it appeals more people than Ikaruga. There are many moments in RS where you need the same skills Ikaruga requires (like doing the last boss without dying.) Ikaruga is about challenge, something that was long fogotten since the NES days, and not many gamers nowadays can bear with. And I find it FAR less frustating that Gigawings 2, as example, because it's quite obvious when GW2 get's hard in the cheap way, where in Ikaruga it is always possible to dodge if you focus into the game enough. I can sucessfully get through that first satellite in level 4, in normal mode, by navigating between the enemies orbitating around it and swithing colors to pass through the bullet streams, but only shooting the enemies when it's safe enough. One will be ownzored if goes through Ikaruga shooting all the time. |
alpharogue | Jul 10, 2003 | |||
I could not agree more with Md310n. This is the essence of what shooters are all about. Some appeal to the wide audience while others are more focused and tweaked for the "shooter freaks" like myself. The same rule applies to RPGs. Like FF7 was a mainstream RPG and everyone had it down to the last materia. Shooters rule, Amen!! :agree |
Myname | Jul 10, 2003 | |||
I tend to find that if people play shooters to see the ending, they're not going to enjoy themselves all that much. Play to beat your previous score and you'll have a lot more fun, and satisfaction at the end of it. |
stack99 | Jul 11, 2003 | |||
its awesome, hard as hell, and well worth it!!!!!!!!!!!!!!!!!! |
Ammut | Jul 12, 2003 | |||
Wooo, I just played Ikaruga for the first time yesterday I of course haven't gotten very far in it but I have to say that I love the concept to it. Like Myname said, its hard to get used to wanting bullets in a shooter. If thats not hard enough, you mess your mind up more figuring out which bullets are good and which aren't and which enemys you can do 2x damage to, then switch all of that at the press of a button. Very demanding mentally, definitely not an old school shooter where you just hold fire and drift side to side mindlessly. Radiant Silvergun is all about the use of correct weapons, Ikaruga is all about the correct use of your color. I find M3d10n is correct when he says the game doesn't get cheap hard like many shooters, it just plays with your mind the whole time. If you mess up its mainly your fault for not switching when you should have, which makes it all the more damn frusterating ---Ammut |
lordofduct | Jul 13, 2003 | |||
this game took time to make, lots of f-ing time to make. making for lots of time to beat it. great game all i really have to say because everyone has said what needs to be said about this game. oh and for the negative remarks on the game, those who havent played ignore them and play anyways to judge yourself i garantee you will disagree with the neg remarks |
Artemio Urbina | Jul 17, 2003 | |||
I will put it simply. Elegance in design and pefect execution in development, backed up by a good and fresh concept. Few games fall in that category. |
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