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| How to convert Dracula X PCM files to WAV? |
| Tid - Apr 14, 2005 |
| RockinB | Apr 15, 2005 | |||
You might want to take a look at this discussion: What means "not really working"? The only Saturn sound file format for which I don't know a way to convert it is ACX. For raw headerless PCM, you can only guess and try different samplerates and bit resolutions with RB_SaturnPCM.EXE or with Saturn SoundPlayer... on the console itself by swapping in the Dracula X CD or burning the files on the CD-R. | ||||
| Tid | Apr 15, 2005 | ||
| the problem is the music is converted but there is a terrible background noise, changing sample rate dont seems to help i use mono 16 22050 settings here... u can find the PCM i'm trying to convert | |||
| Tid | Apr 15, 2005 | ||
| i see, oh well thx for the answer, hope one day those ADPCM can be converted | |||
| Borisz | Apr 16, 2005 | ||
| it's definetaly stereo after playing the game too. | |||
| DBOY | Jun 10, 2005 | |||
Have you tried opening it as raw ADPCM data using Adobe Audition? I ended up using that at a later date when pulling all the audio out of Gulliver Boy for Saturn. The gulldump... script was the end result. Youll need to scan the file with WinHex though, but maybe you can find a better way to locate song starts and ends. Also, this is a total shot in the dark, but you might want to look at the ScummVM... tools too. They have a tool for unpacking these kinds of huge PCM audio files (they use it to repack the 160MB voice files in Ogg format for playing Lucasarts games) | ||||
| Borisz | Jun 11, 2005 | ||
| I don't have Adobe Audition, so I couldn't check it. There are a fuckton of ADPCM codecs out there though, and I wouldn't be surprised if the game would use something entirely costum. Or headerless DUCK 4bit files. | |||