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Homebrew: Slide Hop SLIDE HOP 1.2A
Ponut - Jul 1, 2023

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 Ponut Jul 1, 2023
[Beta RC3 12-6-23]

What is a Slide Hop?

Slide Hop is a 3D almost-platformer.
It is called as such because it's definitely 3D but it's a bit different from a platformer.

What you will be doing in Slide Hop is learning how to go fast while sliding & hopping.
But you also have to explore each level to find out where to go fast to, in what order.
Essentially, a time-trial platformer.

There are 8 levels. You spawn in the tutorial level (marked as #8) and are obliged to go to level 0, the intro level. After that you can go to any level you choose.

The game supports the standard Saturn digital pad and the 3D control pad.

As some know, I have posted builds of the game's engine since 2020.
I started work on this game in November of 2022.
I made it knowing that this type of game isn't a blockbuster.
This particular game wasn't going to be great, but I was dedicated to it.



thus future downloads) will be live here:
For downloads and updates, please DO see that resource page.
Source code is here:

 derek (ateam) Jul 2, 2023
Heads up, the audio track on your .cue is accidentally pointing to game.bin.

 Ponut Jul 2, 2023
yeah, good thing i don't actually try and play any audio tracks

 Dieg0987 Jul 4, 2023
great work, for the saturn every homebrew is a little miracle. the bouncy physics are fun and looks nice with good framerate on real hardware.
waiting the sage build.

 Knight0fDragon Jul 4, 2023

derek (ateam) said:

this is because of the way Jo Engine builds CDs in Windows. The cuemaker assumes all bin files are audio tracks

 Ponut Jul 7, 2023
Ponut updated Slide Hop... with a new update entry:

(Potential) real HW loading fix?...


  
	
	
Nothing really to see here, want to know if this fixes the occasional loading bug.


Read the rest of this update entry......

 Ponut Jul 7, 2023
Ponut updated Slide Hop... with a new update entry:

Alpha RC2 7-7-23...


  
	
	
- Added hardware validation.
If you know what that means, you know.


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 Ponut Aug 2, 2023
Ponut updated Slide Hop... with a new update entry:

Alpha RC3 8-2-23...


  
	
	
- Slight texture work
- HEAVILY adjusted palette
- Reduced bounce
- Slight adjustment to level 1
- I think that's all


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 Ponut Aug 6, 2023
Ponut updated Slide Hop... with a new update entry:

Alpha RC4 8-6-23...


  
	
	
- Updated level 1 (textures/music)
- Even further reduced bounce
- No other changes


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 Ponut Aug 13, 2023
Ponut updated Slide Hop... with a new update entry:

SAGE RC1 8-14-23...


  
	
	
- Textures / music for all levels
- No level adjustments
- Known loading bug but don't know cause

- Oh, I need to fix the attributions for the music.


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 Ponut Aug 14, 2023
Ponut updated Slide Hop... with a new update entry:

SAGE RC1B...


  
	
	
- Why did I upload the previous version? So silly.
- Should fix the loading bug
- Fair amount of work, optimization, and level adjustments to be done before SAGE.


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 Ponut Aug 17, 2023
Ponut updated Slide Hop... with a new update entry:

SAGE RC2 8-18-23...


  
	
	
- Official SAGE build
- Probably has performance problems
- I didn't test much, hopefully it works
- Updated Level 0 into a pseudo-tutorial


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 Ponut Aug 20, 2023
A report on some issues, known and established by contact from Fandu:

1. Gates sometimes failing to detect passage
Been an issue since November. Have tried to fix it multiple times to no avail (well, i improved it, the problem isn't completely gone). It's a problem that I know exists right now but I don't understand it. Note that in some (most) cases it will be that you simply flew under or over the gate; that is an issue that can be fixed by just making the floor under the gate flat.

2. Glitchy nature of walking down a slope (particularly on objects)
Been an issue since November. I also have tried to fix this multiple times. It's a multi-faceted issue; the core reason it happens is not something I understand. I was able to mostly fix it. However, part of why it happens has to do with bounce, mostly that bouncing makes it worse (since you release from surface once, then just keep bouncing). I'll have to try again on that; no promises though, because it's mostly just how the math is playing out and the math is largely where I want it...

3. Zero-air impulse
I noticed this, but I''ll take it seriously now. I plan to just patch in an impulse from the "Hop" button (R) when you have low X/Z velocity in the air. That way, you can jump and then pulse in a particular direction.

4. (quick text)
(i'll just make that longer, it is quick)

5. (camera angle when jumping)
(i do find myself pivoting it upwards; the downward angle is intended to give closer view of the landing, may change/may not idk)

 Ponut Aug 22, 2023
Ponut updated Slide Hop... with a new update entry:

SAGE RC3 8-23-23...


  
	
	
- Changed physics slightly
- Level adjustments
- Added forward impulse upon pressing R (glide) when X/Z velocity is low and player is mid-air


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 Ponut Sep 9, 2023
Ponut updated Slide Hop... with a new update entry:

ALPHA RC5 9-9-23...


  
	
	
- Performance improvements via integration of a new SCU-DSP program
- Additional performance improvements to "Slave" SH2 program
- May be other minor adjustments, but that is all this update achieves.
- I am aware I need to actually work on the game soon


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 Ponut Sep 25, 2023
Ponut updated Slide Hop... with a new update entry:

Alpha RC6...


  
	
	
- Some animated textures added
- Some bug fixes
- Guides added to levels, restructured tracks
- Level 8 is doing to be re-done later


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 Ponut Nov 8, 2023
Ponut updated Slide Hop... with a new update entry:

Beta RC1...


  
	
	
- Graphics added/changed
- Some sound added
- Movement mechanics significantly changed
- Some tracks may be bugged
- More work to do on finalizing level times
- Level 8 is still empty


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 Ponut Nov 29, 2023
Ponut updated Slide Hop... with a new update entry:

Slide Hop Beta RC2 11-29-23...


  
	
	
- Optimizations
- Menu/game adjustments
- Bug fixes
- Times set for all tracks
- Tutorial improved/added
- Preparing to purge old WIP releases


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 Ponut Dec 6, 2023
Ponut updated Slide Hop... with a new update entry:

Slide Hop Beta RC3 12-06-2023...


  
	
	
- Probably the release build, if not very close to it
- Added blink animation
- Re-implemented / fixed hardware validation
- Some changes to intro level
- Should update the screenshots


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 Ponut Dec 25, 2023
Ponut updated Slide Hop... with a new update entry:

Slide Hop 1.1...


  
	
	
- Release build
- Added title background
- Added "Kaizo" level (level 9)
- Some bug fixes
- Probably also some bugs added


Read the rest of this update entry......

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