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True, but I do think the whole 'we have to delay the release because the code was stolen' thing is BS. True, they will probably have to redo some netcode, but if their netcode was written with security in mind (which it should be, considering CS), then that shouldn't be such a big deal. I don't have a problem releasing the game when it's done, but they should say that, rather than pushing the release date back multiple times.
Also, no real game company would dare to use the HL2 source code without licensing it. IMO it would be trivially easy to detect if some other company was using it. I'm sure that some people will learn some neat tricks from it, but the licensees would be able to do that anyway. IMO, although it is a large setback, this won't mean any major monetary loss for Valve (I mean directly.. not accounting for any loss caused by fear and paranoia).
Third, gamefoo, you say that you doubt Valve would be stupid enough to email large chunks of sourcecode, which is true, but they were stupid enough to leave their systems insecure and unpatched. The way I understand it, the exploit occurred through outlook, but once the system is comprimised, data can be obtained from anywhere on the harddrive or possibly any network shared drive connected to that machine. Obviously it's way to insecure to just e-mail sourcecode in large chunks directly, but you never know.
I do doubt the guy's claims quoted above though. The whole thing about having HL1 and CS running seems unlikely, since they are designed for a totally different engine. And although Valve would have reason to lie about the amount of code stolen, I personally don't think they are. |