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Hey remember when Shenmue was on Saturn! |
SeGa4life - Jun 3, 2002 |
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Curtis | Jun 3, 2002 | |||
The video file of this has been floating around the net for months now... |
SeGa4life | Jun 4, 2002 | |||
Hey can u tell me were i can get it or were u've seen it? I'm on disc 3 in Shenmue 2 and can't wait 2 see what it looked like? |
MasterAkumaMatata | Jun 5, 2002 | ||||
SegaFans... has the video uploaded it to FilePlanet. That's where it's at. |
SeGa4life | Jun 5, 2002 | |||
WOW.......All I can say is Thank You...You Da Man... Man I got choked u watching that.....I can't beleave it NEVER made it..! |
Rumata | Jun 5, 2002 | |||
The movie really shows off how much Shenmue has matured since the Saturn version. I am thankful that AM2 have not stopped at that point and brought us the Dreamcast version of the game. |
Cloud121 | Jun 5, 2002 | |||
If the original Shenmue is 3.6 GB (3 GD-ROMs) how many discs you think it would be on Saturn? |
Xai | Jun 5, 2002 | |||
Well, they might have excluded the voices in the saturn version, i'm sure that would reduce the number of cds significantly. |
Curtis | Jun 6, 2002 | |||
Yes, I agree - they probably would have cut the voices. i think it would have been a 2-4 disc game, with large portions of the stroy told via FMV, PDS style. |
ExCyber | Jun 6, 2002 | ||||
Do you have a reputable source for this? As far as I know, there's no way to add just a texture processor to the Saturn... |
antime | Jun 6, 2002 | |||
The slot on the back (where the MPEG card goes) has direct access to the framebuffer, so that might be a possible way to do it. But I haven't heard anything but rumours either. |
ExCyber | Jun 6, 2002 | ||||
Not really. That might be used to add a complete VDP, but unless the VDP1 exposes some of its internal architecture on that bus (which seems unlikely), you can't add just a texturing unit, because there'd be nothing to handle the rest of the drawing process. |
antime | Jun 6, 2002 | |||
Yeah, but I kind of assumed they'd add a completely new video processor (a texturing unit in the same sense that VDP1 is a texturing unit relative to VDP2). |
M3d10n | Jun 6, 2002 | |||
I heard it used the 4MB RAM cart only. While 4MB worth of extra RAM could make wonders to a Saturn 3D game (the only game to use it was Final Fight Revenge, but it was too sucky to show any potential), the polygon count in Saturn Shenmue seem much higher than ANY other Saturn game (including Grandia, Shining Force III and Burning Rangers, the most polygon-intensive Saturn games). Just look at the character noses and lips. Not even the PSX showed something something like that. I bet the game was going to use a cart with an extra processor for calculating the extra polygons. |
Xai | Jun 6, 2002 | |||
Don't remember where I read it, I just remember I read it as a rumor somewhere. |
ExCyber | Jun 6, 2002 | |||
Well, since I can't find anything about it, and since Sega happens to employ both the people who designed the Saturn and people who have done a killer job programming it in the past, I'm inclined to believe that it was just a rumor started by people who think that Saturn sucks at 3D. |
racketboy | Jun 25, 2002 | |||
All I can say is that is amazing that they had it looking that good for the Saturn. I am glad it made it to the DC though. One this I thought was weird -- wasn't there a Saturn hooked up to Ryo's TV? And he had VF posters up? But yet the game takes place in the 80s doesn't it? |
DBOY | Jun 26, 2002 | |||
Hello, that TV lets you play Space Harrier. Don't question it, bitch |
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