I fixed the sync the old-fashioned (maybe a little thick headed) way. I played the intro, with a stopwatch in one hand. I started the stopwatch when the lipflap started, and stopped it when the voice started. 2 seconds exactly, everytime. So I deleted 2 seconds from each .wav file and reburned it. That cue sheet could have saved me a little bit of time. ;;; Also, to get around that weird "WAVE file is not CDROM compatible error", I simply stopped using CDRWIN for Sega CD games. Nero doesn't bitch when I use the same files and cue sheet. Thanks for all your help! |