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Getting started in Genesis DEV!!! |
hope_man - Jun 20, 2004 |
fonzievoltonov | Jun 20, 2004 | |||
Cool, un nouveau programmeur sur notre MD cherie, lol. You have all but maybe you should add BMP2TILE+Pedit+PaitShopPro6 to your list for the gfx. I made a little doc to read before SEGA2.doc if it can help you (en francais): http://fvring.free.digitartstudio.com/inde...ub=md... And some other demos for GCC and SGCC. PS: You have a web site with your future programming stuff? [EDIT TO KANEDA] Hi, kaneda, for the sega2.doc. I have the good one (ie: the non-corrupted one). PS:THe french represent only 1% of the world population, thats strange because its not very proportional with the number of frech guys in the sega gen dev... [/EDIT] Bye Fonzie |
hope_man | Jun 22, 2004 | |||
Ouais... vive les Français euh.. sur ton site.. il y as tout ce que jai besoin??? merci bien HoPe_MaN THANX!! |
Kaneda | Jun 22, 2004 | |||
All you need is a mix between what you can find on Fonzie's and my webpage ...and what you WILL find soon |
Kaneda | Jun 22, 2004 | |||
EDDDDDDDDDDDGEEEEEEEEEEEEE come back!!! We want your Gennied Wars! |
Raster | Jul 26, 2004 | ||||
XGCC is a bit buggy on my machine. But, Fabrice Martinez's port of GCC for the NeoGeo works great. The sega.ld file works fine with this compiler. It also needs the libraries from the XGCC version. Here's the link. http://perso.club-internet.fr/fma1/zip/m68...cc-2.... |
fonzievoltonov | Jul 26, 2004 | |||
XGCC == GCC. But, anyway, thx for the link, i'll try on my new computer where xgcc fails. Maybe this built is much compatible with long directories. |