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Genesis Plus 09/03/2007 Release |
vbt - Mar 10, 2007 |
vbt | Mar 10, 2007 | |||
Eke-Eke has released a new version of the Genesis Emulator for the Gamecube and Nintendo Wii (gamecube slot) Heres whats new in this release: - little rendering code speedups - modified HV counter tables (fix graphic glitches in Skitchin's sky, Lotus 2 Recs, Panorama Cotton, Dashin Desperados & maybe more) - completely rewritten DMA timings emulation so that it works for all games (no more cpu freezing) - added all DMA tranfer rates handling for each three DMA modes and added dma busy flag emulation - modified interrupts handling on VDP register #0 and #1 writes (fix Lemmings status bar) - added VDP RAM write latency (fix Chaos Engine/Soldier of Fortune gfx glitches) - slight modifications on FM timers handling a bit (fix Vectorman2 music) - corrected Sprite Limit rendering (fix Sonic 1 & Micromachines 2 title screens) - corrected IO Registers writes (fix Decap' Attack controls, no more need for alternate input) - corrected 6 Buttons Pad emulation (fix 6buttons detection in Mortal Kombat 3, Comix Zone and other 6-buttons compatible games) - slight sound mixing modification, according to Generator sourcecode (FM and PSG ratios seems more correct) - added separate CPU Region (USA, Europe, Japan,...) & Speed (PAL or NTSC) choice in menu options - modified main frame synchro in PAL mode (fix sound glitch in this mode), thanks to Softdev for the solution - added savestates support (go to SRAM menu, memory card supports only) Source : http://gcemu.dcemu.co.uk/... |