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Experiment: phantasy star collection |
DBOY - May 26, 2002 |
DBOY | May 26, 2002 | |||
They renamed it to PS.COM. It's the same size. |
Arakon | May 26, 2002 | |||
been tried. the checksum check is in the saturn code, not the romfile. |
ExCyber | May 27, 2002 | |||
What emu are you using? I'm 99% sure that I ran it in Dega... at some point, though not past the intro I think. Anyway, by "magic illegal opcodes", what I meant is that they may have emulated certain things in a game-specific way with native Saturn code, and inserted opcodes into the ROM that aren't defined on a real Z80 (but probably have some oddball poorly-documented behavior on the real thing) to use as triggers in their interpreter/compiler. This seems to be the most likely explanation to me, but it's certainly possible that it's something else. |
DBOY | May 27, 2002 | |||
And that doesn't get into the problem that the 68000 is the saturn's sound processor and th egame music is all stored in saturn audio format. If the 68000 were doing program execution what would be playing the sound. I just find it really weird to believe the main code binary for Phantasy Star 2 is only 180KB. |
mal | May 28, 2002 | |||
MEKA... will run the version of Phantasy Star from the PSC CD. |
M3d10n | May 30, 2002 | |||
Isn't the PSC PS1 actually the Genesis version? This way they would have less problems in running it, by "emulating" only the genesis, and not the SMS. |
Arakon | May 30, 2002 | |||
there is no genesis version, technically. all the genesis cart is is a SMS rom in a cart wired up as a SMS adapter. a dump of it would give you a 100% SMS rom, NOT a genesis rom that any genny emu could run. |
DBOY | May 30, 2002 | |||
Yeah, it just passes stuff through. I don't know if you own a SFAM dumper but try dumping a Super Gameboy cart through the super gameboy and all you'll come out with is the SGB BIOS and no game. Or when you try to dump a NES cart through a Super-8 plugged into an SFAM copier. You don't get anything. |
TakaIsSilly | May 31, 2002 | |||
Just a related question. Just to check if we're looking for a real checksum problem, could anyone change a byte in the ROM and see if they still run? I'm pretty sure it this was done before, but we never know... ^o^; |