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Editing colour pallettes |
RedAngel - Feb 21, 2006 |
Kaneda | Feb 21, 2006 | |||
use the "special DMA feature" in KMod and look where the CRAM is filled... but you'll be able to do that only if colors isn't compressed |
RedAngel | Feb 21, 2006 | |||
I will try what you said. Thanks Kaneda |
LocalH | Feb 21, 2006 | |||
That appears to be moving values from 68k RAM to CRAM. So, you need to look for code that places values into RAM $F908 to find out where the game gets those values from. |
LocalH | Mar 17, 2006 | |||
Yeah, some people like to expand $0EEE to $FFFFFF, and some people prefer not to stretch the values, leaving $0EEE at $E0E0E0. I am the latter type of person. |
Kaneda | Mar 17, 2006 | |||
what what what ? which pal problem ?!!! tell me tell me! |
RedAngel | Apr 22, 2006 | |||
I have started a new project in Eidolon´s Inn: Colour Hacking Zone... By the way, Kaneda, please change the colour values, not in the emulator but in the window of the CPU/DEBUG/VDP. |
RedAngel | Apr 25, 2006 | |||
First versions of Golden Axe and Castlevania .ips files released! Grab them here Colour hacked games... |
RedAngel | May 23, 2006 | |||
New Castlevania patch released! |