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Doom 32X: Resurrection |
Mr^Burns - Mar 4, 2021 |
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Mr^Burns | Mar 4, 2021 | |||
"The goal of the project is to have a code base from which a playable version of DOOM for the Sega 32X platform could be compiled. It is primarily focused on preservation and education but also on fixing the original game's idiosyncrasies and improving performance." Source: viciious/d32xr... |
vbt | Mar 4, 2021 | |||
what about a saturn version |
Chilly Willy | Aug 3, 2021 | |||
Current state of Doom 32X Resurrection:
Considering how well the 32X version is working, I'd say a Saturn version would be pretty nice. |
Amiceli1983 | Aug 3, 2021 | |||||
Wow! Look at those frame rate! That's pretty impressive on the 32x.. |
TrekkiesUnite118 | Aug 3, 2021 | |||||
Yeah, I'd imagine Saturn should at the very least be able to match that. |
rorirub | Aug 4, 2021 | |||
You can, but iirc there's so much bus infighting that you'd have an easier time working with the Saturn. |
TrekkiesUnite118 | Aug 9, 2021 | |||||||
Another comparison would be how it runs on an IBM 486SLC2. That's technically a 386SX with the 486 instruction set added to it, some cache, and clock doubled up to 50Mhz/66MHz. So you still have no additional FPU and have to use a 387, and you're still on a 16-bit bus. I recorded some footage from my IBM PS/2 Model 50 with that CPU upgrade put in it:
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Chilly Willy | Aug 16, 2021 | |||
Nice! I bet PC owners loved that. It's easy to see why it was faster, though. More than double the clock rate, four times the cache, only one processor (as anyone who's worked with SMP can tell you, two processors don't mean twice the speed), a faster bus, a nice video card, and Carmack's hand-tuned x86 assembly code for many of the critical sections of the code. 16MB of system memory means all the game assets are decompressed and waiting to go in a reasonably fast-to-access area, unlike the compressed assets in slow cart space D32XR has to deal with. That's one of the worst aspects of the 32X: only 256KB of SDRAM. If they'd have bumped that to even just 1MB, the 32X would have been much better. Instead of picking and choosing what bits to have in SDRAM, the whole game and data could have been in SDRAM. More game assets could be cached in SDRAM for faster access. |
Chilly Willy | Oct 17, 2021 | |||
The first official release of Doom 32X Resurrection is out at romhacking! Get the patch file at: This is a patch file against the EU rom image of Doom 32X, but makes a region-free binary. There will be another patch against the US/JP image of Doom 32X posted at some point, as well. |
Mr^Burns | Oct 21, 2021 | |||
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Mr^Burns | Oct 22, 2021 | |||
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Mr^Burns | Nov 6, 2021 | |||
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Mr^Burns | Nov 16, 2021 | |||
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viciious | Jan 23, 2022 | |||
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Chilly Willy | May 5, 2022 | |||
Doom 32X Resurrection v2.0 is out! Same Bat-time, same Bat-channel! Lots of nice feature additions: Changes in v2.0:
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ROS | May 6, 2022 | |||
(Hint, hint.) |
dibz | May 13, 2022 | |||||
LOL that would be great. |
yuyumaster | Aug 21, 2022 | |||
We need a Saturn version working like this one, guys. It's completely possible if on proper hands, and it would be great to finally have a decent version of the game on our beloved console. |
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