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Do Key carts really work? |
Jeffrey - Jun 4, 2003 |
vbt | Jun 4, 2003 | |||
I had a region cart in order to play shining force1 (US) on my European MD and it worked fine, without this cart I couldn't play to a such game. |
Jeffrey | Jun 4, 2003 | |||
vbt, Is your cart a switchable region cart? Such as, "Magic Key" ? Is it more than just a cart extender? Does it overcome all program lockout? |
Jeffrey | Jun 5, 2003 | |||
arakon, Can you recommend a good source for info on modifying a GEN 2? The info on this site is very brief. I've done google searches, but the links are all old and broken by now. I would love to do a mod, but I am not very good at soldering (I have a thick iron... ) I have a Model 1 mega drive, and two model 2 USA versions. I don't want to risk messing up my mega drive because I only have one and I am in america Exhibit A: www.litespeedcomputers.com/sx/misc/md2mod.html... (broken link on our beloved site) DjoeN's site is cool, but I thought there was a way to make the system universal (playing both regions without a switch) |
Adrock | Jun 5, 2003 | |||
www.gamesx.com... i think that site is pretty good. |
Jeffrey | Jun 5, 2003 | |||||||
Oh yeah? Well how do explain rotary dials, and hermaphrodites, and half eaten twinkies?! I refuse to live in your world of extreme black and whites! I want my switchless mod now! :smash Wouldn't it be great if there was some sort of auto detect method? Or better yet, can anyone mod a system for me because I have NO skills with the soldering iron. Anyone want to sell a modded system to me? |
ExCyber | Jun 5, 2003 | ||||
An auto-detect cart is actually feasible, but it would be substantially more expensive than a switch-based cart. |