| Home | Forums | What's new | Resources | |
| Deus Ex: Invisible War demo |
| Myname - Dec 1, 2003 |
| AntiPasta | Dec 1, 2003 | ||
| I can't even play it with my crappy Geforce 4MX card Ah well, back to playing the original Deus Ex then... | |||
| Curtis | Dec 1, 2003 | ||
| I guess on hardware like that, it really would be an invisible war... | |||
| Jurai | Dec 1, 2003 | ||
| it sucks, bad, runs horribly, and theres this gigantic ugly thing in the middle of the screen that covers it all, when i ran it with 2xfsaa it was essentially unplayably slow | |||
| Jurai | Dec 1, 2003 | ||
| deus ex 1 ran ok on my tnt2, this new one is ass tho, runs shitty on my 3.06 w/ a 5800u, i dont think its by the same company as the original either | |||
| antime | Dec 1, 2003 | ||
| Yes, Invisible War is also made by Ion Storm. The main difference is that Warren Spector isn't the director even though he is involved in the game. | |||
| Jurai | Dec 1, 2003 | ||
| it was a stupid move to make a game that requires dx9 shaders imo | |||
| Tagrineth | Dec 1, 2003 | |||
Well for one it's a DEMO, not a full game. =) And for another, the market penetration of the new DX9 lineups is tremendous compared to the previous couple generations (early adoption wise). =) And third, I doubt DX9 shaders are required... considering the Xbox doesn't even support them, and that was the primary platform for the game! | ||||
| Myname | Dec 1, 2003 | |||
Yeah, but the game went to production a couple of days after the demo was released.. Not enough time to change anything much. I've got no doubt there'll be a patch coming straight away for the cosmetic stuff (the intrusive HUD, horrendous inventory interface etc.), but it's hard to see how they're going to be able to make a massive difference with the performance. | ||||
| Jurai | Dec 1, 2003 | |||
Well for one it's a DEMO, not a full game. =) And for another, the market penetration of the new DX9 lineups is tremendous compared to the previous couple generations (early adoption wise). =) And third, I doubt DX9 shaders are required... considering the Xbox doesn't even support them, and that was the primary platform for the game! [/b][/quote] last i heard the demo didnt run on anything without dx9 shader support | ||||
| Shitface | Dec 1, 2003 | ||
| I havn't played the game, but in my mag, they keep refering to it as a RPG. Is it a rpg? I totally thought it was a first person shooter. | |||
| Tagrineth | Dec 1, 2003 | |||
Demos can be finalised at totally different times from games. For all we know, the demo was compiled and packaged several weeks ago, maybe at a time when the PC DX8 backend wasn't stable enough for release? | ||||
| it290 | Dec 1, 2003 | ||||||
Whoa... I shudder to think if what It would run like on my 2600+ and 9500 pro then. Well, if it's anything like the first one, it's a FPS with RPG elements... that is, it plays like an FPS, but you can upgrade your character's stats and skills, gain experience points, and depending on who you talk to and what you say to them, different events will occur. It's sort of a genre-bender. | |||||||