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Deus Ex: Invisible War demo
Myname - Dec 1, 2003
 Myname Dec 1, 2003
There's been quite a backlash about it in the last few days. Mainly people saying how it seems to be a crap port of the Xbox version (with good reason, in a lot of ways). The game's gone gold now though, too late to do much about it.

I've been really looking forward to this for a while, but I'm a bit apprehensive having 'played' the demo. I say 'played' because 99% of the time was spent fiddling with settings to make it playable. If I can't run this on my system in anything more than 640x480, I don't hold out much hope for Doom 3 and Half-Life 2 . And my computer's not even that bad..

 AntiPasta Dec 1, 2003
I can't even play it with my crappy Geforce 4MX card

Ah well, back to playing the original Deus Ex then...

 Curtis Dec 1, 2003
I guess on hardware like that, it really would be an invisible war...

 Jurai Dec 1, 2003
it sucks, bad, runs horribly, and theres this gigantic ugly thing in the middle of the screen that covers it all, when i ran it with 2xfsaa it was essentially unplayably slow

 it290 Dec 1, 2003
I haven't tried it, but I remember the original Deus Ex had _terrible_ performance on my old GeForce (which was sweet for the time)... it ran well on Voodoos, of course. (grr) I think HL2 and Doom 3 may be a good bit more optimized (especially HL2).

I probably won't be getting this game.. never really understood the hype surrounding the original Deus Ex.. sure, it was an OK game, but the story and RPG elements (which were what it was touted for) were pathetically cheesy.

 Jurai Dec 1, 2003
deus ex 1 ran ok on my tnt2, this new one is ass tho, runs shitty on my 3.06 w/ a 5800u, i dont think its by the same company as the original either

 antime Dec 1, 2003
Yes, Invisible War is also made by Ion Storm. The main difference is that Warren Spector isn't the director even though he is involved in the game.

 Tagrineth Dec 1, 2003

  
	
	
Originally posted by Jurai@Dec 1, 2003 @ 01:34 PM

3.06 w/ a 5800u


IIRC the PC version attempts to use DirectX 9's pixel shaders, which the FX line totally blows at.

That said, I haven't tried it yet myself... but it sounds like at Beyond3D they've noticed the same thing, Radeons run it a whole lot faster.

 Jurai Dec 1, 2003
it was a stupid move to make a game that requires dx9 shaders imo

 Tagrineth Dec 1, 2003

  
	
	
Originally posted by Jurai@Dec 1, 2003 @ 07:20 PM

it was a stupid move to make a game that requires dx9 shaders imo


Well for one it's a DEMO, not a full game. =)

And for another, the market penetration of the new DX9 lineups is tremendous compared to the previous couple generations (early adoption wise). =)

And third, I doubt DX9 shaders are required... considering the Xbox doesn't even support them, and that was the primary platform for the game!

 Myname Dec 1, 2003

  
	
	
Originally posted by Tagrineth@Dec 2, 2003 @ 08:30 AM

Well for one it's a DEMO, not a full game. =)



Yeah, but the game went to production a couple of days after the demo was released.. Not enough time to change anything much.

I've got no doubt there'll be a patch coming straight away for the cosmetic stuff (the intrusive HUD, horrendous inventory interface etc.), but it's hard to see how they're going to be able to make a massive difference with the performance.

 Jurai Dec 1, 2003

  
	
	
Originally posted by Tagrineth+Dec 1, 2003 @ 07:30 PM-->
QUOTE(Tagrineth @ Dec 1, 2003 @ 07:30 PM)