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Dante vs Hayabusa! |
Cloud121 - Jul 30, 2004 |
axelblazeadam | Jul 30, 2004 | |||
I dont care who would win, but Hayabusa is in the better game, so I vote for him. |
it290 | Jul 30, 2004 | |||
Joe Musashi would kill both their asses. |
Cloud121 | Jul 30, 2004 | |||
WHA?! What do you mean I wouldn't be impressed by anything on 'Box? Panzer Dragoon Orta anybody? |
schi0249 | Jul 30, 2004 | |||
Hayabusa; The story in Ninja Gaiden is way better than DMC. And Dante needs a gun just to survive. |
Gear | Jul 30, 2004 | |||
hayabusa san! I love the story of that ninja gaiden. It makes me remind of the crow. |
Alexvrb | Jul 30, 2004 | ||||
Oh, I forgot the rare instance where your fanboy worlds collide. My bad. |
axelblazeadam | Jul 31, 2004 | ||||
Well if it doesnt at least you can unlock the original Ninja Gaiden trilogy in the game. |
it290 | Jul 31, 2004 | |||
Prince of Persia's controls aren't sluggish; the game is just the first in a genre of games I like to refer to as 'tile-based platformer'. That includes other games like Flashback, Abe's Odysee/Exodus, Blackthorne, etc. It just means you have to anticipate your movements a little bit. I find this type of platformer extremely satisfying, as they demand a certain degree of precision. Some people call them 'puzzle-platformers'. |
Alexvrb | Jul 31, 2004 | |||
Sometimes its good. After you play a platformer where you can move around in the air and stuff, and then go back, its really frustrating more than anything. |
it290 | Jul 31, 2004 | |||
Perhaps, but I really love those games. Flashback is one of my all-time favorites; I played that game to the point where I would do flawless (ie; not get hit) speed runs on hard mode. I also love the first two Oddworld games. It's just a different type of game, and some people don't like it- I was just pointing out that the 'sluggishness' is an intentional part of the game (intended, I think, to make it more realistic), not a design flaw. Besides, sometimes more freedom in controlling your character is not a good thing. It's one of the reasons I think Super Castlevania IV is one of the weakest games in the series - the ability to move mid-jump and swing your whip in all directions really made the game too easy and made the sub-weapons nearly useless. |
Alexvrb | Aug 1, 2004 | ||||
That was probably more of a balance flaw. Maybe a bit of both, maybe it didn't suit the game. But for instance, I love a fast-action game like Gunstar Heroes, and you can't apply those kinds of physics to it. If you did, it'd be broken horribly. |
it290 | Aug 1, 2004 | |||
True, it's just that it's an integral part of the puzzle/tile-based platformer genre. If PoP had the same jumping mechanics as, say, Mario, the game would be rendered way too easy. |