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Dante vs Hayabusa!
Cloud121 - Jul 30, 2004
 Cloud121 Jul 30, 2004
Okay, my friend brought his 'Box over, and he's renting Ninja Gaiden. I'm not really impressed. It should've been called "Ninja May Cry", as it's a clear rip-off of DMC! Even the Inventory screen is the same!

Due to my watching my friend play, and keeping mistaking Dante for Hayabusa, I decided on this poll.

Who would win?

Dante, EASILY! :thumbs-up:

 axelblazeadam Jul 30, 2004
I dont care who would win, but Hayabusa is in the better game, so I vote for him.

 it290 Jul 30, 2004
Joe Musashi would kill both their asses.

 Alexvrb Jul 30, 2004

  
	
	
Originally posted by it290@Jul 30, 2004 @ 03:59 PM

Joe Musashi would kill both their asses.


Yeah but he's not here. Besides, Cloud wouldn't be impressed by anything on Xbox, because his judgement is Clouded.

Oh, and I voted for Hayabusa.

 Cloud121 Jul 30, 2004
WHA?! What do you mean I wouldn't be impressed by anything on 'Box?

Panzer Dragoon Orta anybody?

 schi0249 Jul 30, 2004
Hayabusa; The story in Ninja Gaiden is way better than DMC. And Dante needs a gun just to survive.

 Gear Jul 30, 2004
hayabusa san!

I love the story of that ninja gaiden. It makes me remind of the crow.

 Alexvrb Jul 30, 2004

  
	
	
Originally posted by RolfWrenWalsh@Jul 30, 2004 @ 07:47 PM

WHA?! What do you mean I wouldn't be impressed by anything on 'Box?

Panzer Dragoon Orta anybody?


Oh, I forgot the rare instance where your fanboy worlds collide. My bad.

 axelblazeadam Jul 31, 2004

  
	
	
Originally posted by Supergrom@Jul 31, 2004 @ 01:34 AM

hayabusa because the original ninja gaiden pwnz me ive been meaning to get the new one for my xbox, but im still skeptical about it living up to the greatnessof its NES predecessor.


Well if it doesnt at least you can unlock the original Ninja Gaiden trilogy in the game.

 it290 Jul 31, 2004
Prince of Persia's controls aren't sluggish; the game is just the first in a genre of games I like to refer to as 'tile-based platformer'. That includes other games like Flashback, Abe's Odysee/Exodus, Blackthorne, etc. It just means you have to anticipate your movements a little bit. I find this type of platformer extremely satisfying, as they demand a certain degree of precision. Some people call them 'puzzle-platformers'.

 Alexvrb Jul 31, 2004
Sometimes its good. After you play a platformer where you can move around in the air and stuff, and then go back, its really frustrating more than anything.

 it290 Jul 31, 2004
Perhaps, but I really love those games. Flashback is one of my all-time favorites; I played that game to the point where I would do flawless (ie; not get hit) speed runs on hard mode. I also love the first two Oddworld games. It's just a different type of game, and some people don't like it- I was just pointing out that the 'sluggishness' is an intentional part of the game (intended, I think, to make it more realistic), not a design flaw.

Besides, sometimes more freedom in controlling your character is not a good thing. It's one of the reasons I think Super Castlevania IV is one of the weakest games in the series - the ability to move mid-jump and swing your whip in all directions really made the game too easy and made the sub-weapons nearly useless.

 Alexvrb Aug 1, 2004

  
	
	
Originally posted by it290@Aug 1, 2004 @ 03:49 AM

Besides, sometimes more freedom in controlling your character is not a good thing. It's one of the reasons I think Super Castlevania IV is one of the weakest games in the series - the ability to move mid-jump and swing your whip in all directions really made the game too easy and made the sub-weapons nearly useless.


That was probably more of a balance flaw. Maybe a bit of both, maybe it didn't suit the game. But for instance, I love a fast-action game like Gunstar Heroes, and you can't apply those kinds of physics to it. If you did, it'd be broken horribly.

 it290 Aug 1, 2004
True, it's just that it's an integral part of the puzzle/tile-based platformer genre. If PoP had the same jumping mechanics as, say, Mario, the game would be rendered way too easy.