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| | vbt said: |
| | Piratero said: |
I know that it isn't fun setting the cycle patterns, but the question is... is it worth doing all of this[question_mark] You set it once and hopefully forget it. You can always go through the object files in SGL to see how they do it, but they way I see it, you have to store a lot of state in order to resolve conflicts.
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lot of state in order to resolve conflicts is not really a problem if it's an external tool.
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The same state you would have to keep during runtime would be the same state you would need in the cycle pattern calculator.
I would never of have thought to have an external calculator, but that would be an interesting tool to have. In that case, I'd like it. |