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Cue sheet question... |
MichaelSanders - Mar 2, 2003 |
antime | Mar 3, 2003 | |||
You drive or ripping program may have problems making BIN/CUEs and didn't take into account or understand the gaps. Other people have mentioned this problem as well. The official coloured books and their equivalent ISO/IEC standards are unfortunately not available for free, but the reason I've seen given is that the gaps help prevent playing bits of the wrong track when using track skipping. AFAIK the gaps are always present on conforming discs even though you don't hear them. Maybe the players know how to skip the gaps, but you'd have to read the Red Book or IEC-908 standard (on CD-audio) to know for sure. |
Taelon | Mar 3, 2003 | ||||||||||
I do believe the reason for the gaps is that audio tracks do not provide the seeking/positioning information that data tracks do. CDs were originally designed as a streaming format, i.e. an audio CD player's laser basically just jumps in and plays the audio by reading it sequentially. A CD-ROM/CDRW drive, when reading audio tracks digitally, cannot precisely start/stop at the requested sectors on the disc, there's always an error of up to 1 second (75 frames) plus/minus. This is also why audio extraction can be a difficult and inexact business unless the drive and its firmware are designed to produce accurate DAE (digital audio extraction) at the request of the computer. As for the gaps - I'm ASSUMING (I could be full of shit right now, don't take my word for it) that the gaps are to ensure that when the drive gets a request to read/play an audio track, it lands somewhere inside the gap when seeking for the start, rather than at the end of a non-audio track, which would cause the drive to abort with an error (expected to find audio, found Mode1 or Mode2 data instead). Did this make sense? I hope so.
Interesting - if you indeed made a BIN/CUE copy and not an ISO/WAV one, this shouldn't have happened. HOWEVER, I'm wondering whether your disc was one of those that have two indices for each audio track, rather than one. Here's what I mean: Example of cuesheet for most Saturn games:
Code:
Example of cuesheet for Saturn games with two indices per track:
Code:
You may be beginning to see where I'm going with this. Something happened where your burning program and/or drive ignored the zero indices and tacked those two-second bits on to the end of each previous track instead. Wow! There sure is a lot of potential for confusion here! |
MichaelSanders | Mar 3, 2003 | |||||||
Hmmm... I know on Audio CDs, which may or may not be a good place to judge, that if you rip them again and burn them with two second gaps you're adding an extra two second gap as the first one is still there... what would be different in the case of Sega CD games that would cause the gaps to be lost? As of yet I've yet to be able to successfully burn a Bin/Cue rip accurately without removing the gaps from the cue file. Though ISO/MP3 rips seem to work perfectly with the automatic gaps from Sega Cue Maker... Here is an example of the cue file for Final Fight CD that was given to me by Alcohol 120%.
Code:
If I remove the pregap it seems to work flawlessly. With the gap there it causes the two second track overlap. Putting a postgap after track one seems to make the problems progressively worse throughout the disc... I guess I'll just throw in all the pregaps/postgaps that are supposed to be necessary and see what happens. Oh yes, and my CD/RW drive I'm using is a Lite-On LTR-40125S it's a 40x12x48 burner so I would believe there would be no issues with an old burner or anything. |
MasterAkumaMatata | Mar 3, 2003 | |||||||||||
Below is an example of a BIN+CUE that is not from an ISO+WAV or ISO+MP3 burn. Notice anything different?
Code:
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MichaelSanders | Mar 3, 2003 | ||||
Actually MasterAkuma, it is a bin/cue ripped off of a legitimate Final Fight CD, I ripped it myself. I've also discovered that Alcohol 120% has issues creating proper cue files for some games as does CDRWIN, apparently Final Fight CD is one of them. I've finally got it sorted out and thus here is the proper cue file for Final Fight CD.
Code:
I don't know if the Postgap after Track 01 is actually necessary. I just tossed it in to make sure it went along with the Yellow Book standard that was discussed earlier. |
MasterAkumaMatata | Mar 3, 2003 | ||||
I don't think it's necessary for BIN+CUE. All of the BIN+CUE rips I made with my original Saturn games don't show a postgap after the first track in the cue sheets. FAKK2's proper rip of Snatcher in the above cue sheet doesn't show a postgap either. However, for images where the tracks are from independent files (e.g., ISO+WAV or ISO+MP3), the postgap after the first data track is required. |