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Better than Radiant Silvergun |
Jeffrey - Apr 6, 2003 |
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IceDigger | Apr 6, 2003 | |||
PICS!!! |
CrazyGoon | Apr 7, 2003 | |||
Although I haven't played Layer Section II, I have played Raystorm - the US equivalent. Like RS, this game strays from the traditional shooter by adding different elements to the gameplay. In this game your ship has a main gun that can shoot down most of the enemies in your path. Though, there is also enemies shooting at you from below which cannot be destroyed by the main gun and which can only be destroyed by your laser. So you end up with enemies on two layers. You destroy enemies in the background with your laser and destroy enemies coming towards you with your main gun. There is also a points/ combo system. Multiple points can be achieved by 'locking on' multiple targets with your laser before firing. When you fire your laser, all enemies that have been targeted by your laser will be destroyed in a chain. As far as powerups go, this game has a few. You collect 2 different types of powerups - One for your main gun, and one for your laser. Similarly to Raiden, you get a rare 'full-power' powerup that only appears after loosing lots of lives. As for your bomb, you can only have one but it is very effective to take out multiple enemies. Instead of collecting bomb powerups you have to charge it up, which is done by destroying enemies, with your laser. The graphics are great and really bring out the difference between 16-bit and 32-bit. As jeff-20 said, it uses 3D polygons, which add a great effect. For example you have the tall skyscrapers in the first level that reach up to your ship, and the water in the second level, which can be seen 'waving'. The game is rich in colours, though perhaps one con is that the enemiesâ bullets sometimes blend in with the other colours on the screen. I must say this game has a kickass soundtrack. Great music, throughout the game. My favourite music in the game is the first levels music. The music doesn't get worse as the game progresses but instead loses the lively beat of the first level and drifts into a more 'space like' melody - which is effective also, because you begin in a city, then make your way into the planets atmosphere and finally into space. The game has good replay value meaning that you can play it through again and again without tiring of the same old stuff. It has the traditional 8 levels in the game with the eighth level being the last boss. You get two different ships to choose from and 2 modes of game play to choose from (arcade and extra mode). Not only that but once you play through arcade and extra mode, the difficulty increases by giving you only 12 lives to pass the game, and your final life gets to control the prototype ship - which is pretty much just the red ship without the capability of using bombs. You also get bigger explosions for the bosses after playing through both modes. This game can be difficult at first though once you've have played it through a few times you will understand the patterns of the enemy Overall, this is definately one game you would be proud to own. It's one of the better shooters for saturn though I don't expect it to sore to $150 Rating: Gameplay: 7 / 10 Value: 8 / 10 Graphics: 7 / 10 Sound: 7 / 10 Btw, cheating to pass games is lame, just hope you understand that. |
antime | Apr 7, 2003 | |||
Willy BeA...mish. Haven't played Ray Storm much, but Ray Crisis (PSX) is great. |
JonnyCasino | Apr 7, 2003 | |||
So whats stopping you |
Jeffrey | Apr 8, 2003 | |||
now that was a great fuggin review! But I am too lame to play games all the way through without a code or something. Gimme a code folks! I must see the end of LS2! |
Taelon | Apr 8, 2003 | ||||
How about an AMD K6-3 400MHz computer with a Voodoo3 PCI videocard? ... That's what I thought. |
JonnyCasino | Apr 8, 2003 | |||
Ah |
IamWeasel | Apr 8, 2003 | |||
What about Sokyugurentai? I think that one is on the same level as RSG. Level design, graphics and music are top and it's even a bit harder than RSG in my opinion. |
Pyrite | Apr 8, 2003 | |||
Sokyugurentai is fab and you´re right its up there with RSG when I first played Sokyu Gurentai I got the feel that it would play better with the 3d analog pad I need a analog pad :smash anyway I really liked the zoom effects never seen nothing like that. |
M3d10n | Apr 8, 2003 | |||
LS2/Raystorm is just full 3D. Remove that, and you have utterly simple levels. Very few enemies at once on screen (prolly because it's 3D), the game doesn't play fast enough (the final level runs almost all the time in slowdown), and often rely on small, hard to see (they mix with the backgrounds far too easily), bullets and inflated ship hit area to beat the player. The first game, Layer Section, has much more flesh to it, IMO. And I can't believe only NOW you saw LS2! That game is OLD news. It was released in the arcades *way* before Radiant Silvergun. And THEN it received rave reviews, since it was the first shmup in full 3D. And it was the only one for a good while, since 32-bit consoles/arcade boards didn't offered power enough to get all the glory of a shmup (loads of bullets and enemies) into a full polygonal game. All other shmups relied on mixing 2D and 3D (Thunder Force V, RSG), with another full 3D shmups coming later when people started using the PSX to it's maximum (the awesome R-Type Delta, Raycrisis). Sokyugurentay gives LSII a good beating. |
Jeffrey | Apr 8, 2003 | ||||
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