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I don't know of any benefit to ripping in raw mode for Saturn games, and it makes your data track less compressible (though Neill Corlett wrote a tool... to deal with that problem). Basically you're ripping error correction data that would be regenerated by the burning program or burner anyway; the only time it really does any good to rip it is if it's used as some element of a nonstandard format or copy protection scheme. If you're really anal about getting as "exact" an image as possible, you can go ahead and do raw, but I don't think there's any documented case of a Saturn game using nonstandard data in that area. |