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Best way to rip saturn games
scott21 - Jul 3, 2006
 scott21 Jul 3, 2006
I figured this would be the best place to ask, as there are a lot of experts on the topic. Anyway, i plan to rip a lot of my saturn games soon (100+ originals) and i've found two methods:

The TOSEC method: http://startaq.ath.cx:10080/wiki/guide...

The usual method: www.segaxtreme.net/misc/faqs_html/mowgli_cdrwin.ht...

any pros/cons to either method? other then which is more time consuming as i'm going for accuracy

 ExCyber Jul 3, 2006
The TOSEC method should be better in theory. It's possible that it could create layout issues with some software but it's definitely more likely to produce accurate audio rips. It will also be more time-consuming as EAC's ripping method is slower than just blindly dumping the sectors (which is pretty much what CDRWin does with audio).

 scott21 Jul 5, 2006
well i've started ripping my collection (got about 50 games done so far) and i noticed segaxtreme's guide says to rip with RAW off, and darkwater with RAW on, and racketboy with RAW off as well.

Any info on which is better and why?

 ExCyber Jul 5, 2006
I don't know of any benefit to ripping in raw mode for Saturn games, and it makes your data track less compressible (though Neill Corlett wrote a tool... to deal with that problem). Basically you're ripping error correction data that would be regenerated by the burning program or burner anyway; the only time it really does any good to rip it is if it's used as some element of a nonstandard format or copy protection scheme. If you're really anal about getting as "exact" an image as possible, you can go ahead and do raw, but I don't think there's any documented case of a Saturn game using nonstandard data in that area.

 Druid II Jul 10, 2006
The Tosec guide is nice but they should put more emphasis on getting the correct read offset for your drive. Even a simple link to Accuraterip would be nice.

edit: and by the way, I'm not sure if its possible to burn back the accurately ripped EAC cuesheet. EAC does not support binaries, other applications do not support EAC cuesheets.

 jerzmob Jul 13, 2006
some games that i own, for some reason when i would rip to bin/cue the bgm would always either delay or start off before the page even loads. iso/mp3 has been my way although Nights Into Dreams works perfect when ripped bin/cue.