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Audio files |
eidrian - Jan 5, 2003 |
vreuzon | Jan 5, 2003 | |||
Music can be stored as cd audio tracks, or in this ADP format, which contains midi-like sequences and instruments definitions. As you can guess, adp files can not be changed as easily as cd audio tracks because of the format itselfs (non-standard , dedicaded to the saturn hardware) and because you can't be sure about the way the structure is handled in the program loading the structure (esp. expected array sizes). But it is certainly possible. Tools exist for this purpose (mac only). Checking the "new game" thread in dev central will provide you some links. You should read the "sound tutorial" in the "sgl tutorial" too which you can find in antime's page... http://www.helsinki.fi/~ammonton/sega/... Hope this will help |
eidrian | Jan 5, 2003 | |||
Thanks, i'll check it out. |
eidrian | Jan 5, 2003 | |||
I tried a WAV2ADP and changed the files succesfully, but i get static.. ~_~ What is this ADP format on SS?? It's tricky.. |
Taelon | Jan 10, 2003 | |||
If a CPS2 emulator can render game sounds to WAV files, then maybe that emulator's programmer can help you with converting the ADP files directly... |
Nemesis | Jan 11, 2003 | |||
The ADPCM format just contains raw PCM data in a compressed format. There should be heaps of utilities out there to convert readily between the formats. Here's the first one I found when I did a search: http://download.com.com/3000-2140-10172962.html?ta... |