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| Anyone experience SLOWDOWN.. |
| WiseMan - Jun 18, 2003 |
| Shakey Jake33 | Jun 18, 2003 | ||
| I get the same issue on my American CDX. I also get it on Sonic CD o.o | |||
| dman97 | Jun 18, 2003 | ||
| I believe those 2 games are PAL optimized. Thats why youre getting the slowdown. They werent meant to be run at 60Hz. | |||
| Shakey Jake33 | Jun 19, 2003 | ||
| I'd like to know why I get it on a US copy of Sonic CD then... | |||
| WiseMan | Jun 19, 2003 | ||
| i'm sure i get this on my pal sonic cd. perhaps it is another stage of region lock-out? | |||
| Shakey Jake33 | Jun 19, 2003 | ||
| It would seem unlikely Sega would only go half way mind... I thought it was my CDX, I'm glad it's not. | |||
| antime | Jun 21, 2003 | ||
| Since the frame takes longer to draw, the CPU has more time per frame to complete its tasks. As previously stated, PAL-fixing a game can also lead to dropped frames when run at 60Hz. | |||
| Shakey Jake33 | Jun 21, 2003 | ||
| That would be quite suprising... if even ironic, that a game should actually perform better in 50hz... If that's the case, you wonder why people like 60hz so much, bar the boarders. | |||
| Myname | Jun 21, 2003 | ||
| Out of all my Megadrive games, Sonic 3/Sonic & Knuckles are the only ones I've had trouble with at 60hz. What other glitches have you had apart from the Sonic ones? I've a few games that I have to switch after booting because of the lockout (Gunstar Heroes is one I can think of), but I've not noticed any problems with them. | |||