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| | Chilly Willy said: |
I'm not aware of any issues with that. Make sure you don't accidentally have a 64 in there somewhere as 64 wide means the index is 0 to 63. If you accidentally tried reading index 64, you'd really get index 0 of the next line.
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Thanks for the sanity check! I'm now starting to suspect my own map data loading code. I'm probably triggering the map drawing code over and over again thus borking the tile reading. Being a newbie means rewriting your entire engine over and over again
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