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Zelda Categorization Issues |
metal_gameboy - Feb 1, 2006 |
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metal_gameboy | Feb 1, 2006 | |||
Some websites and people say most (if not all) Zelda games are RPGs, but others say the games are Action/Adventure. To me, they look and play like Action/Adventure games; they do have light RPG elements (say item collecting and magic), but I wouldn't consider calling them full-blown RPGs. Only Zelda II: the Adventure of Link would be considered an RPG to me. Along with my views, Nintendo.com... also lists many of the Zelda titles as Action/ Adventure. On the other hand, EBGames.com... lists them as RPGs. What do you think? RPG or Action/ Adventure? |
Dark Samurai | Feb 1, 2006 | |||
I'd go with Nintendo on this one... I mean, c'mon... Nintendo made the game, not EB. |
VertigoXX | Feb 4, 2006 | |||
ARPG |
CrazyGoon | Mar 5, 2006 | |||||
That's the whole point! If you understand why the currency example is flawed, you should be able to realise the flaws in the others. |
metal_gameboy | Mar 6, 2006 | |||
I do understand the others, even joked about one of them. |
CrazyGoon | Mar 6, 2006 | |||||
Just out of curiosity: which of the "RPG elements" examples that I listed above did you encounter in most of the 'Legend of Zelda' games? |
metal_gameboy | Mar 6, 2006 | |||
I'd say ability to find and upgrade items, weapons, and armour. Thinking with that whole RPG thing again, that's another element that's not really clustered in with RPGs; lots of games have item collecting. Yep, that's the most prominent element in all Zelda titles. All of those elements have appeared in at least 1 Zelda title: detailed storylines -- All of them ability to find(or upgrade) items, weapons, & armour -- All presence of money, which enables the purchasing of items, weapons, & armour -- All presence of 'experience points', which enables the increasing of 'attributes' of a character -- Zelda II non-linearity -- Oracle of Seasons/ Ages Any other RPG stereotypes -- Name 1 and you're bound to think of a matching Zelda title (Thought HTML tables worked for a second...) Non-linearity is more of a Metroid element though. |
metal_gameboy | Mar 6, 2006 | |||
In fact, I think the only RPG specific element not in a Zelda title is the Anime cutscenes... |
CrazyGoon | Mar 7, 2006 | |||||
Lol. Never heard of that one So, what genre would you classify, for example, "Legend of Zelda: Link to the Past"? And why? |
metal_gameboy | Mar 8, 2006 | |||||||||
Some PS2 RPGs have them. Can't recall which ones, but I'm sure a good number of the 1,000+ RPGs on the system have them. I'd still consider it an Action/ Adventure, only because it boasts more A/ A elements like all-terrain fighting (360 degree live, not turn-based), no leveling up, massive dungeons to explore; some others, but not going into great detail. Never defined the A/ A type elements. Talking all this time about RPGs. Speaking of, I just thought of this: turn-based has to be the one element specific to RPGs. |
CrazyGoon | Mar 8, 2006 | |||||
Good thinking. Your on the right track with trying to find things that are unique only to RPGs. But if you think that the "presence of 'experience points', which enables the increasing of 'attributes' of a character" is unique only to RPG's, then you need to play more games Like-wise, turn-based gameplay isn't unique to a single genre. Shining Force contains both examples (plus a few more from my list), and believe me - it aint no RPG I believe I should mention at this point in time, that "elements" of a game is a red herring in game categorization. "Elements" are another way of saying "aspects". A game can contain as many (or as little) aspects as the developer wishes. They are usually additions that are included for the purpose of making a game more unique or exciting. If you were to take your favourite RPG, then imagine what it would be like if you removed one of the 'aspects/elements', chances are, you'd still believe it's the same game as it was before - only less exciting/ unique. These "elements" are in ways 'icing on the cake' - without them, there would still be the same cake, only it's less exciting (and perhaps less tasty Anyway, that's enough of my "gold". I let you take it or leave it at this point. If all of this went over your head, then I suggest what I recommended to start with: If you don't know what genre a game is, try comparing it to other games. Just don't let "elements" and perspectives deceive you. |
metal_gameboy | Mar 8, 2006 | ||||||||||||||||
Never said Experience Points are unique to RPGs. At one point, I loosely called it an RPG stereotype, but never unique to RPGs. Lots of game have Experience points; one of which is Zelda II, an Action/ Adventure title.
It isn't? Well, it sure as hell appears in a lot of them, so I had the impression it was. Doesn't work that well in other genres I would suppose
Oh, it isn't? My sources say otherwise. I hear it's a strategy role playing video game.
Elements and Aspects are Red Herrings to Traits, why we didn't use that before I don't know. All 3 are basically the same meaning to an extent.
Going back to that whole specific thing again, huh? Nice "Gold", but I never asked for any "Gold". I mean, great opinion and all, but I was never asking for advice on how to pick out genres, but merely questioning why can't all the websites get a correct and agreed-upon genre classification. I can tell the difference from seperate things, anyone can, it's not hard |
Pyrite | Mar 8, 2006 | |||
I always tought Zelda as a Action RPG. If Zelda is not a RPG game at all that explains why Zelda is the only RPG game I like (and Mario RPG). I think the only argument to Zelda not being an role playing game is that you only play one character and that is Link. |
metal_gameboy | Mar 9, 2006 | |||
Speaking of RPGs, I wonder how that new Tingle RPG is going to be like. Are they still thinking about it? Never hear that much about it. That could also be because Twilight Princess is overshadowing it. |
CrazyGoon | Mar 11, 2006 | |||||||||||||||||
I won't bother with the nit-picks so I'll just jump to the conclusion:
Defining genres is more than just "spotting the differences". The most important thing, is what you choose as the basis of your comparison. If you use the icing, your not comparing genres, but instead, comparing aspects.
Sorry if I bored you, but I thought that you'd be interested to learn how to define genres, so that you could answer the question of your thread yourself. In which, I may aswell answer now:
That's simple - people keep on defining genres using the "icing" - the irrelevant stuff. Ranging from perspectives, to themes, and, of course, "elements", people keep insisting on using these things as the basis of their comparisons, and as a result, end up with a differing analysis.
Do you like Metroid? |
Pyrite | Mar 12, 2006 | |||
The SNES metroid? Yeah but what does it have to do with Zelda? BTW Nintendo says that Zelda is an Adventure game so that puts a end to the debate, RPG's are really not my choice of games. |
metal_gameboy | Mar 12, 2006 | |||||||||||||||||||||
Once again, I knew how to define genres before, I was just wondering why every website on the internet doesn't have the same classification for each individual game.
:roll: I believe I said something like this before: maybe the Entertainment Software Association should create a website or database that correctly establishes what type of genre a video game is. Along with the games, they should define the genres themselves. They can also put any technical information the game has, say like staff credits, platforms, how many players, release dates, Etc. It would be a good idea because, website or internet user, we are totally mixed on what what we think a game is. A legitimate source for game information would be a great resource for gamers and developers. |
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