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Wolfenstein 3D Mod - Unsung |
vbt - Jul 29, 2011 |
vbt | Jul 29, 2011 | |||
Could it run on Saturn ? I've just seen it will be ported on Dreamcast soon. [media]http://www.youtube.com/watch?feature=player_embedded&v=o2hXk2CKWfY[/media] |
Chilly Willy | Jul 30, 2011 | |||||
Sure thing. The mod looks like it uses the latest 1.7 Wolf4SDL, so if the Saturn version is older than that, it probably needs to be updated. The update on the 32X version has been slow in coming main because I've been looking into how to get it to run from CD instead of cart. That's perhaps the most requested change as more people with 32Xs have the CD than have flash carts. |
vbt | Aug 3, 2011 | ||||||||
yes it has to be updated, it's either 1.4 or 1.6 also, i think it's not as good as your port,, mine has to be optimised for the rendering part, it was mainly done to port sdl functions.
That would be a great feature. |
Chilly Willy | Aug 5, 2011 | |||||
I found a post on your conversion in the C4 2008 thread, but it looks like that contest never completed. I was looking at the current wolf4sdl code, and it has a lot of goodies in it compared to what the PSP port (which is what I worked from for the 32X) - floors and ceilings (per sector setting), sky boxes, stars, clouds, rain/snow, shading based on distance... it would really make the Saturn version better. The additions don't look like they'll be any trouble to handle, although clouds and rain/snow on the 32X might slow things enough to require running that in "low res" (160x112). Did you ever get sound going in your port? What were you looking at for music? My tests on ogg-vorbis on the 32X seem to be going well - I can play 11kHz stereo or 22kHz mono off one SH2 at full speed on the 32X (posted a test binary over at Sega-16). Ogg-vorbis is surprisingly good at 24 to 32 kbps... much better than ADPCM at the same rates (that's about 1 to 1.5 bits per sample). |
Nembo | Sep 8, 2011 | |||
Unsung was made using v1.6 of Wolf4SDL. Their are't many major engine changes from what stock v1.6 already has coded in. If either of you want to seriously try and port it, let me know and I'll do my best to help. |
Chilly Willy | Sep 10, 2011 | |||||
That would be nice, thanks. I will be working on a Saturn port of v1.7, but I'm not sure when I'll get the time exactly, so perhaps you might wait until the port is posted (here) and then it'll be time for that help. |
vbt | Oct 2, 2011 | ||||||||||||||||
yes, unfortunatly, we all wait for Rockin'-B returns
There is sound on my port, I use CDDA & PCM, it was taken from iphone version or something like that.
Nice, good to see you found my post, if you got the source (i didn't find them). I may update my Saturn port with it. That would ke this mod on PC, DC & SS.
Good luck with your port Chilly Willy, I can help if needed. |
Chilly Willy | Oct 2, 2011 | ||||||||
Sounds like a good compromise.
A few general questions on your port... Did you use the ram cart on yours? Did you run into memory issues? That was a big one on the 32X port - I used decompressed sprites/walls on the cart as there was too little ram to try to decompress into on the fly. If I require folks to use a ram cart like the ARP, that would deal with most of the ram issues. Given how cheap the ARP is these days, I don't see that as a burden on folks. I certainly plan to require it for my Saturn Doom port. |