Home | Forums | What's new | Resources | |
Without a project for the contest? |
TakaIsSilly - Mar 18, 2003 |
TakaIsSilly | Mar 18, 2003 | |||
All the following have versions that do not depend on ASM or graphic stuff... Descent... : there are Linux ports of the executable that could be ported, but without sprite stuff implemented it might just be too slow. SCUMMvm... : I wanted to do this myself, since it looks easy enough. You folks can try it, anyway. ^^; SCI... : Err... kinda useless since we don't have a keyboard. Anyone up for a "PS/2 to Saturn" hardware conversor? Doom... : Yeah, I know there already is Doom, but hey, doesn't kill to have one that can use mods And that's about it. I could suggest a Quake II port, but then I'd be fringing on the edge of insanity |
wonder_k | Mar 18, 2003 | ||||
oh that nice but have you thought about the fact that the saturn got power but still hasn't much available ram? what i mean is that an interpreter would use up more memory than the whole game. also there would be many obsolete functions which are not needed by the running game but use up some space which might be useful for caching graphics and stuff. sure it would be possible but noone realy got a game that far that it was motivating the player for more than one minute so why think of such rather complex things? another framework (just like SGL but under GPL) would be of much more use i think. at least that's what i think. the work on my project for the contest at least is aiming for such a thing. the usabilty of the actual program is just a bonus sine i need to test all my routines and stuff. working around SGL isn't too hard i think since the compiler work w/ O3 and the code is fast. |
TakaIsSilly | Mar 18, 2003 | |||
Actually, I based my estimates on ports for the GP32, that has 1Mb of RAM memory. Somewhat working versions of SCUMM... and Descent... were ported. Heretic..., that is DooM based, also runs. Actually, the only thing that i'm woried about _is_ the processor speed As for the GPL graphic library, that would be really interesting... I'm looking forward to that. The only thing SGL has over me is the fact it has the only CD loading example I can understand ^^;. The rest is just a thin layer to the code i could live without. |
slinga | Mar 18, 2003 | ||||
Throw in multitap support and you've got my vote. *drools* |
AntiPasta | Mar 19, 2003 | |||
Daniel: actually I was working on a CHIP8 emu, but I won't participate with it in the contest... |
mal | Mar 19, 2003 | ||||
No keyboard? You could use one of these.... |
TakaIsSilly | Mar 19, 2003 | ||||
|