Thanks for your kind reply. From my limited knowledge, I see the use of Saroo cartridges as a positive, since I understand they have memory that can be used to store the frames causing slowdowns (as I believe YBZ has done with other games). I know these cuts were made in other games because the data transfer speed of a CD-ROM is much slower than that of a cartridge where everything is already stored, which I believe is how the various Capcom ports and the KOF '95 cartridge work, right? They load the information that the CD-ROM can't process as quickly at the beginning, thus helping to achieve a near-perfect port. The potential I see in WW7 is that, unlike other Neo Geo ports, the characters here are the same size as in the arcade, and I don't see any cut of frames, only as we know in the stages and some super moves that look more pixelated, but it's minimal. Going back to your answer, is there any tool that can help me with this? I've never done anything like this before, so I'm completely lost. I was asking for your help because, given everything you've done for this beautiful console, I think you're the only experts. Thanks in advance |