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Video CD card FMV |
EliteEvi; - Nov 11, 2005 |
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EliteEvi; | Nov 11, 2005 | |||
I read somewhere that the VCD card could be used to show higher quality cut scenes in some games "It was used in games like Lunar to provide very high quality FMV" - http://www.classicgaming.com/saturn/conten...mpata... Can someone please tell me what games support this? |
RockinB | Nov 11, 2005 | |||
Gun Griffon 1: intro video |
Rysley | Nov 11, 2005 | |||
And Lunar Silver Star Story Complete. That's all... |
ExCyber | Nov 11, 2005 | |||
I think there's a racing game that supports it as well, but I can't remember the title. |
G. Borisz | Nov 11, 2005 | |||
the Mogitate Sega Saturn demo discs had optional mpegs on them. There were most likely other japanese demo discs taking advantage of the vcd card too. |
dj898 | Nov 11, 2005 | |||
sega SATURN CG Collection vol. 1 It is after all VCD so... |
Madroms | Nov 13, 2005 | |||
List given according to their internal peripheral codes only. I didn't have time to check them. |
antime | Nov 13, 2005 | |||
AFAIK the Sakura Taisen games will take advantage of an MPEG card for better-quality output, but don't need one. |
EliteEvi; | Nov 13, 2005 | |||
Were there any benefits to developers to use the card rather than software support? Royalties or something? |
antime | Nov 13, 2005 | |||
Better-quality video and the fact that the machine isn't completely tied up decoding video. The obvious downside was that since so few people had the cards it would have been economically unbearable to make games that required them, meaning that they couldn't be used to their full potential. In that respect, Sony's integrated MDEC was a much smarter move. |
CyberWarriorX | Nov 13, 2005 | |||
Actually another benefit not mentioned is that it was also license-free. Last I checked developers had to buy licenses separately for using cinepak or truemotion. I'm also willing to bet Sofdec also required an extra license. |
G. Borisz | Nov 13, 2005 | |||
I believe Sofdec is one of the many middleware tools created by CRI, who also created the ADX technology among others. |
CyberWarriorX | Nov 13, 2005 | ||||
Indeed it is Cyber Warrior X |
antime | Nov 14, 2005 | |||
I think they didn't start pushing these technologies until CRI was spun off into a separate company. Before that, it was the AM2 technology/research division and I'm not even sure if they licensed their software to other companies. (I wonder if the roots of ADX lie in the streaming libraries from SGL/SBL..) |
G. Borisz | Nov 14, 2005 | |||
Speaking of which, are the mpeg streams in Sofdec using games mpeg 1 or mpeg 2? Playstation 2 titles use Mpeg2, but i would be surprised if the Saturn could decode that. |
RockinB | Nov 14, 2005 | |||
So CRI Sofdec and ADX were developed by SEGA? And on Saturn, you often find ACX audio files (don't mix it up with ADX). Where does ACX come from? |
G. Borisz | Nov 14, 2005 | |||
ACX: multiple ADX files inside one file, similar to AFS (but without anything that would resemble a filesystem). It became irrevelant later on (I guess) as you could store multiple audio files inside a simple ADX file. Not to mention the AFS container. I've no idea whats the technical difference though, ACX has its own header AND has adx files inside that, while ADX with multiple songs just seems to be many ADX files appended after each other (with a changed flag in the header of each song to notice the player that the next subsong starts here). |
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