You know setting up the VDP2 scrolls can be very complicated.
Especially VRAM bank usage, cycle patterns and stuff involve a lot of background knowledge in order to make everything right.
Wouldn't it be cool to have a tool which you can tell what types of backgrounds you want and which cares about all those VDP2 specs and restrictions?
It could output SGL or SBL code to setup the VDP2 the way you want to.
What do you think? Does such a tool already exist?
slinga
Nov 14, 2005
I feel the same way about regular sprites. I already startied writing a program that when you execute in a directory full of sprites it would create all the sprite c files for you.
vbt
Nov 14, 2005
Originally posted by slinga@Mon, 2005-11-14 @ 09:49 PM
I feel the same way about regular sprites. I already startied writing a program that when you execute in a directory full of sprites it would create all the sprite c files for you.
[post=141734]Quoted post[/post]
What is the size of sprites you use ? For 8x8, 8x16 and 16x16 (with small changes) you can use the Sega MapEditor. Anyway, it woud be nice to have a such tool, the map editor doesn't make binary files.
RockinB
Nov 14, 2005
Originally posted by vbt+Mon, 2005-11-14 @ 08:43 PM-->
QUOTE(vbt @ Mon, 2005-11-14 @ 08:43 PM)
What is the size of sprites you use ? For 8x8, 8x16 and 16x16 (with small changes) you can use the Sega MapEditor.
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SegaConverter and 3DEditor can both export as .C file. The latter one exports as .bmp, too.