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Use of Slave CPU in comercial games |
luisoft - Nov 10, 2010 |
rorirub | Nov 14, 2010 | |||
I never noticed that about Duke 3d... well, Lobotomy were wizards when it came to the Saturn. Still, that's the first Saturn game I saw that doesn't use the 68k to process sound. All games use the SCU, they just don't use the DSP chip in the SCU. From the top of my head, the SCU DSP is used in Xmen vs SF, Marvel vs SF, Sexy Parodius, Pandemonium, Quake, Dead or Alive, Croc, VF, VF Remix, and a few very late (1998) EA Sports games plus Grandia for FMV. |
mrkotfw | Nov 15, 2010 | |||
A game won't be 'better' if a game simply uses an extra processor. If anything is written incorrectly (the scheduler or even the context switch part), there would be more overhead than simply using a single processor. That and synchronization issues. |
chenke | Dec 22, 2013 | ||||
How about Zero Divide? It seems to use both SH2s and the SCU DSP.
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vbt | Dec 24, 2013 | |||||
certainly, let's find if it uses a lot the slave cpu. |
chenke | Dec 27, 2013 | |||||
How can I find the five 0-1 numbers in the title bar? |
chenke | Dec 27, 2013 | |||
Games using 100% slave cpu: Grandia (also using main SH-2 + slave SH-2 + SCU DSP in FMV) Games using 60% slave cpu: Burning Rangers Dead or Alive Zero Divide The Final Conflict |
vbt | Dec 27, 2013 | |||
nice, burning rangers should use dsp |
chenke | Dec 28, 2013 | |||||
No, it doesnt use SCU DSP... |