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| | Runik said: |
Mmmh ... 32*4 = 128 colors, 128/16 = 8, so you'll just need 8 palettes of 16 colors to achieve the same number of colors.
That said, I suppose you'll have to manually access the color RAM (ie without using SGL or SBL) to get what you want ...
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In fact, it's about emulation and in tilemap, i didn't find a way to use 32 palettes.
I tried the 2 nbgs solution and it works correctly. Still got few bugs, I'll post some WIP soon
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