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why would Sega design said in/out sys to address more memory than the console was manufactured with?
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You've got the question backwards. Standard bus and memory designs are naturally compatible with expansion up to the point where the bus runs out of addresses, and the SH-4 and PVR2 have built-in RAM interfaces (designed by Hitachi and Videologic, not Sega) that are known to support more RAM than what is in Dreamcast. The question is "Why would Sega request a special set of crippled chips just for Dreamcast instead of making chips that could be used in Dreamcast, Naomi and future systems?".
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Now I'm not saying that theory is correct but it does make sense.
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And I'm saying that it doesn't make sense. When you get right down to it, the BIOS is just a program whose primary purpose is to get the hardware into a sane state and get another program loaded into RAM. Once that second program is loaded, the BIOS no longer really has any control over what happens. For its part, a chip usually doesn't care how much RAM is hooked up to it, it just does what its told, and if the RAM you told it to write to doesn't exist, well, that's your problem for telling it to do something stupid. |