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Unity no more |
antime - Dec 10, 2004 |
antime | Dec 10, 2004 | |||
http://www.yakyak.org/viewtopic.php?t=28896... Sad to see this, but I'm not that surprised. |
it290 | Dec 10, 2004 | |||
Damn, that is a major bummer. But yeah, that's usually what happens when there's no news about the game for a while. Ah well, maybe we'll see it on the next generation consoles? |
racketboy | Dec 10, 2004 | |||
I guess I missed something. Fill me in -- what was it supposed to do? |
antime | Dec 10, 2004 | |||
There's a few (months-old) videos circulating, there seems to have been two parts to the game - a sidescrolling bit and a Tempest-esque tunnel bit. One of the main ideas of the game was that all levels would be generated, based on the music and how you played etc. Apart from funding and publishing the game, Lionhead's involvement was limited to providing the music. Basically it was another solo project from Minter. |
racketboy | Dec 10, 2004 | |||
found a little explaination http://www.kotaku.com/gaming/gamecube/unit...eled-... Guess it was for the Gamecube -- bummer. |
Pyrite | Dec 10, 2004 | |||
Yeah it was for GameCube it helps if you READ the posts. |
racketboy | Dec 10, 2004 | |||
I have a habit of skimming. Sorry |
Pyrite | Dec 11, 2004 | |||
I think it would be better on PS2 that way when you got bothered with the music you could pop up a music cd in the drive and play to that, kind like that really old demo that came with PS. |
it290 | Dec 12, 2004 | |||
Ever played Vib Ribbon on PS? That was a really sweet game. You could use your own CDs with it, too. |
antime | Dec 12, 2004 | |||
As I understand it, Minter had designed some system that essentially meant that you could play to music on your stereo and the game would get the beat (and create the levels) from your actions. |
Pyrite | Dec 12, 2004 | |||
Yeah like Vib Ribbon I still want to play that game looks really fun, REZ also on PS2 should have had this option IMO or the DC version but since the PS2 came later. |
it290 | Dec 12, 2004 | |||
REZ with custom soundtracks would have been cool, but it would have taken away from the experience. All the levels and enemies were totally designed around the music, and I don't think it would be possibly to 'synthesize' that kind of thing in real time. |
Pyrite | Dec 12, 2004 | |||
An Extra level for custom music was what I had in mind, love the last level with the awesome Adam Freeland music fits the level like a glove! |
it290 | Dec 12, 2004 | |||
Yeah, I guess that could be done with something like the level that was used with the Oval song in the game. |