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Unity no more
antime - Dec 10, 2004
 antime Dec 10, 2004
http://www.yakyak.org/viewtopic.php?t=28896...

Sad to see this, but I'm not that surprised.

 it290 Dec 10, 2004
Damn, that is a major bummer. But yeah, that's usually what happens when there's no news about the game for a while. Ah well, maybe we'll see it on the next generation consoles?

 racketboy Dec 10, 2004
I guess I missed something.

Fill me in -- what was it supposed to do?

 ExCyber Dec 10, 2004
It was supposed to be awesome, evidently. I have no idea precisely what kind of game it was meant to be, but I doubt it would have been conventional with Jeff Minter and Lionhead involved. Minter described it in an interview as:


  
	
	
Originally posted by Jeff Minter

Unity is an abstract shooter, plus a bit more. It is intended to combine the satisfaction that you get from playing a good shooter with the satisfaction that you get from operating a lightsynth -- hence, "Unity."


Sounds vaguely like Rez, but if they were going to merely clone it, it would have been out by now.

 antime Dec 10, 2004
There's a few (months-old) videos circulating, there seems to have been two parts to the game - a sidescrolling bit and a Tempest-esque tunnel bit. One of the main ideas of the game was that all levels would be generated, based on the music and how you played etc.

Apart from funding and publishing the game, Lionhead's involvement was limited to providing the music. Basically it was another solo project from Minter.

 racketboy Dec 10, 2004
found a little explaination

http://www.kotaku.com/gaming/gamecube/unit...eled-...

Guess it was for the Gamecube -- bummer.

 Pyrite Dec 10, 2004
Yeah it was for GameCube it helps if you READ the posts.

 racketboy Dec 10, 2004
I have a habit of skimming.

Sorry

 Pyrite Dec 11, 2004
I think it would be better on PS2 that way when you got bothered with the music you could pop up a music cd in the drive and play to that, kind like that really old demo that came with PS.

 it290 Dec 12, 2004
Ever played Vib Ribbon on PS? That was a really sweet game. You could use your own CDs with it, too.

 antime Dec 12, 2004
As I understand it, Minter had designed some system that essentially meant that you could play to music on your stereo and the game would get the beat (and create the levels) from your actions.

 Pyrite Dec 12, 2004
Yeah like Vib Ribbon I still want to play that game looks really fun, REZ also on PS2 should have had this option IMO or the DC version but since the PS2 came later.

 it290 Dec 12, 2004
REZ with custom soundtracks would have been cool, but it would have taken away from the experience. All the levels and enemies were totally designed around the music, and I don't think it would be possibly to 'synthesize' that kind of thing in real time.

 Pyrite Dec 12, 2004
An Extra level for custom music was what I had in mind, love the last level with the awesome Adam Freeland music fits the level like a glove!

 it290 Dec 12, 2004
Yeah, I guess that could be done with something like the level that was used with the Oval song in the game.