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Translation issues: Hacking the Panzer Dragoon Saga font |
Ryo Suzuki - Sep 22, 2008 |
Ryo Suzuki | Sep 22, 2008 | |||
Hello, we are a friends from Spain making a game translation Panzer Dragoon Saga to spanish lenguaje. Whe have the 100% of the script of the Disc 1 done, all is translated. And we understand and can modifiy the pointers of the text, no prob with this. Our problem is modify the font or the characters table to add special caracters needed (ñ, á, é, ¿, ect). We know that the font is the file ascii.cgz, there is: http://www.yousendit.com/download/bVlETGsycWZGR0VL... We can access to the graphics of the the characters table in this file, via Tile Molester for example. Extension CGZ is compressed or encrypted, and seems the game desencrypt this file on fhe fly to show the letters in the game You know how can "break" the compression in CGZ file? I first of all think about GZIP compression, but don't works. Is a special Sega Saturn compression, maybe used in others games?? Please help us!! Regards, thanks in advance. When we edit the ascii.cgz in the Tile Molester without descompress, the game show this. For sure is compressed |
vbt | Sep 23, 2008 | |||
Not easy task, I've checked the file, no answer yet. Let's hope the Yabause team will come and save you |
TascoDLX | Sep 24, 2008 | |||||
Lucky you The compression format is nearly identical to one that was used in the Sega CD / MegaCD BIOS. In fact, I just recently wrote a decompression routine for that format and modifying it to decompress this format only required a little tweaking. Here's the uncompressed file: ascii.cgz.bin... The compression is LZ77-based but I won't get into the technical details. However I will PM you the source code. |
TascoDLX | Sep 26, 2008 | |||||
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TascoDLX | Sep 27, 2008 | |||
No, it's actually "Kosinski" compression.... I've never heard of it referred to as "Kosinski" compression (I didn't know Jerzy Kosinski wrote a compression scheme... er, nevermind, must be a Sonic Retro thing "Nemesis" compression... is a bit more complex -- it's entropy encoding using Huffman and RLE and it requires a small amount of RAM for the Huffman table. Since it's more suitable for the Sega-style of tiled graphics, it could've been used on this file, however I'm sure the developers didn't find a higher level of compression neccessary. After all, it's quite a small file for the Saturn. |
holy_3051 | Sep 28, 2008 | |||
In first place, say that my written inglish isn´t marvelous. I have translate a lot of lines of Panzer Dragoon Saga but, in fact, Inglish to Spanish. I'm Holy_3051, I drive the taduction project of PDS to Spanish and I would like to thank very much the community for the interest, in special for TascoDLX. Here I show you the results: This is a fragment of snapshot make with the SSF emulatos. See you soon and thanks again.http://forums.segaxtreme.net/images/smilies/laugh.... |
rorirub | Sep 28, 2008 | |||
oh, Kosinski. Thats what I meant. Strange how it was still used in the Saturn days. |
Ryo Suzuki | Jul 12, 2009 | |||
Hello again friends. Finally we make the release of the 1st CD a few days ago. You can download in our site: http://www.segasaturno.com/portal/viewtopic.php?f=... We have all the discs already translated but the 3 remaining are passing the beta test process. Many thanks to all this community in special to TascoDLX's |
FantasyNik | May 19, 2018 | |||
Help me please unpack ASCII.CGZ from the game Panzer Dragoon Saga. |