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Translating Help |
Hoagie - Jun 30, 2002 |
Hoagie | Jul 6, 2002 | |||
I keep forgetting to check back here! Many thanks for the info! Being *totally* new to the whole Saturn hack thing, can you direct me to the sorts of programs (be they links, or just program names) I am going to need here? I started checking out some of the docs around the site, but haven't looked really hard yet (other things taking up too much time). For example, can I use a standard C decompiler to look for those routines or is a Saturn binary just that much different that I need something special? If I can use a standard one, does anyone have a favorite that seems to work well with Saturn stuff? Many thanks for any help!! Hoag |
TakaIsSilly | Jul 6, 2002 | ||||
Er, you'll pretty mutch need a Super-H 2 decompiller. There is no magical machine code->C program for the Saturn. you _will_ need to understand assembly language, and when and how it branches... luckyly for you, SH-2 has only a handfull of branching instructions. Unluckly for you, finding out where is the jump will be is a harder play, one that myself wouldn't wanna get involved. you might want to start here, for the dissasemblers (altough... they seem to be a wee bit old) and for some PDF's with SH-2 docs... someone provide him with better links, i'm too sleepy right now. http://www.eidolons-inn.de/sega/saturn_dev.html... |
CyberWarriorX | Jul 9, 2002 | |||
Everbody gather around. Magic School Lunar pointers revealed! I'll be using S00.FLD(opening dialogue text) as the example. The first 0x800 bytes of the file are the section pointers. Of course for S00.FLD only the first 16 bytes are used(the rest is padding). Each pointer is divided into 8 bytes. The first 4 bytes is the file offset to the section's data, and the next 4 bytes is the length of the data. example(using S00.FLD): Section 1 offset: 0x00000800 Section 1 size: 0x000018A4 Section 2 offset: 0x00002800 Section 2 size: 0x000013DD Not sure what a good chunk of the section data is, but we won't worry about that for now. Section 1's text starts at 0x00001754. The pointers for the actual text(for section 1) are at 0x00000A6C. Each pointer points to the start of each text paragraph(0x0800 follows each paragraph). Anyways, in order to convert the pointers to a file offset, you have to add the section's offset to the pointer. For instance for the first paragraph: pointer to paragraph: 0x00000F54 Section 1 offset: 0x00000800 0xF54 + 0x800 = 0x00001754 So whenever you insert your text, make sure you adjust -both- the paragraph pointers as well as the section pointers. There may have been more pointers I missed, but I doubt it. Cyber Warrior X |
TakaIsSilly | Jul 10, 2002 | |||
Or _that_. I kinda forgot the best solutions are the simplest ^^;. I guess we simply worked too mutch on the Saturn, and belive everything related to it is hard as hell. |
CyberWarriorX | Jul 10, 2002 | |||
Well, it really depends on the format and platform you're dealing with. If it was a PC game, I would've have just run the game through w32dasm and worked out the format like that. But considering it is saturn, where file formats are generally self-explanitory, it's faster and easier just going through with a hex editor. Of course it's always better going through an asm dump(or use a debugger) since you'll then know the format 100% instead of a bunch of meager guesses. Cyber Warrior X |
DBOY | Jul 11, 2002 | ||||
OH BOY! NOW SOMEONE CAN TRANSLATE THE CRAPPIEST FUCKING RPG ON THE SATURN! GEE WILLIKERS I'M SO JOVIAL! Man, you'd be better off working on Blue Seed or whatever that really really early Saturn RPG was. Even that was better than Magic School. MS just had no real ploy, shitty-ass music, horrible voice acting, bad animated sequences, slow-ass battle time, and worst of all the game just NEVER gets moving. For more about MS, just go look for that post where Oogami and I were talking about it |
CyberWarriorX | Jul 11, 2002 | ||||
Nah, I think the crappiest would have to be reserved for a game like Paneltia. Anyways, if you haven't figured it out by now, i'm not prejudiced against any particular saturn game when it comes to hacking. If the game uses formats that look rather intriguing, I spend a wee bit of time figuring things out and adding it to my knowledge base(in fact, it only took me all of around 5-10 minutes to figure my findings on the MSL script format). It's something even -you- could do. So in other words, shut your cakehole and get working on that Langrisser 4 table! Cyber Warrior X |
DBOY | Jul 11, 2002 | |||||||
Actually Pantelia is a rather cool game once you figure out how to play it. Easily better than trash like Magic School -- the worst fucking game ever produced by Game Arts. A game so bad even Victor Ireland realized how stupid it would be to bother translating
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DBOY | Jul 11, 2002 | |||
On another note, your Langrisser IV table is on hiatus. I just checked it out in comparison to your new file that actually bothers to add numbers so you have a vague idea where you are. The whole file is off by 1 byte somewhere. Finding out where is at the absolute BOTTOM of my priorities list. I posted to donut to see if anyone knows how to use the kanji OCR. If someone replies, I'll runt he table through that then fill in all the stuff it can't get myself. It will take a lot less time than fixing the currently fucked table. (especially given it's 1903 characters and my table is 1024, meaning I have to manually repair 50% of the fucking file) |
CyberWarriorX | Jul 11, 2002 | |||||||
I guess everyone has their own tastes, don't they. I would also like to remind you that Victor Ireland has said a lot of things in the past, most of which have either been rather wrong or rather stupid. I personally like his "Arc the Lad is too old" comment I saw on a page from '98 or '99.
Eh, that sucks. Send me the file sometime and i'll take a look at it. Oh yeah, using kanjiocr is a bit over-rated. The original file I sent you I started with kanjiocr to begin with. Typically i've found it finds somewhere between 20-40%, a sorry percentage to say the least. I also find this number drops if you feed it feed it more than a handfull of kanji, so a lot of gruntwork is involved. If you -really- want me it to go through kanjiocr, i'll run the rest of the kanji through myself, just let me know what part of the file you're at. Cyber Warrior X |
DBOY | Jul 11, 2002 | |||
I just ran it through kanji ocr and got 80% good Try making it 2x size with a lot of whitespace on all sides. Works fine. |
Hoagie | Aug 4, 2002 | |||
Gads! I'm going to have to write myself a reminder to check back here. Glad I had another question and looked for my old post when I came back. Many thanks CyberWarriorX -- your post (in the middle) answered exactly what I was returning to ask about. I just needed a little help in figuring out what to look for! Now that I have an idea, I can look at Grandia: DM and see if I can't get those pointers too. Hoag |