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Originally posted by Optimummind@Dec. 07 2002, 4:32 pm
Hmm, why is converting from MP3's to WAV's unnecessary with Nero??
Also, do you mean to say that there is a way to save a game for the Sega CD on the Gens emulator and then be able to play that save state the next time I run the emulator??
I've successfully saved games for Dark Wizard and Snatcher, but when I load those save state, the music is heard but the game doesn't resume. I just see a screen of where I had left off and nothing happens.
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An audio CD's tracks are the same size as the full length WAV files. A CD can generally hold 650-700 MBs of data or 74-80 minutes of audio. amounting to around 8.8 MBs per minute of music or 150 kilobytes per second at single speed CD tranfer rate.
MP3s have to be decompressed or converted to WAV before they can be written to a standard audio CD-R that will play on the Sega CD. Some modern CD players can play MP3 CDs, i.e. MP3 files on a CD-R. The Sega CD is not one of these. The conversion is either done automatically, on the fly, when the track is being written, or done beforehand, saving them as WAV Files, to help assure good burns. Some CD recording software save the WAV files on the hard drive, so as not to need to worry about RAM size. Sometimes, they forget to erase them afterwards. |