Home | Forums | What's new | Resources | |
Tengai Makyou - Test translation by Retro dad and modern lad |
Mr^Burns - Jun 25, 2021 |
Mr^Burns | Jun 25, 2021 | |||
Retro Dad writes: "Retro dad and modern lad presents Tengai Makyou: Daiyon no Mokushiroku - The Apocalypse 4 - Sega Saturn - English translation test/ practice. Since undertaking the egword english translation project for sega saturn i have been looking at various other games to translate. I have been using a few games to practice translating games and improve my knowledge/ techniques. One of the games i have been using is Tengai Makyou: Daiyon no Mokushiroku - The Apocalypse 4. I thought i would share some footage on real sega saturn hardware of my test file. This video mainly shows text swapping. I am also looking at swapping in-game video/ sound, and font styles. In my opinion the game file system seems over complex compared to other games i have looked at. For example when you go into the item/ armour menu when playing the game for every new area you enter in the game the code is repeated. So it needs putting in again or the menu reverts back to Japanese. Most games you change it once and it will stay that way throughout the game. Another aspect that would make a full translation more difficult is the game was never translated into English. Furthermore, the menu options for items/armour and in-battle only use two Japanese characters. In this video I have put three letter placeholders in. Using a smaller font it may be possible to fit the entire words in English. I want to make it clear that i am not committing to translate this game into English. I am simply using the game as well as other to practice in order to get better for a future new project. I am a big fan of this game and it is one of the few games that i would say you should definitely playthrough despite the heavy Japanese text. There is a really good English guide available online and also a playthrough on YouTube." |
retrodadandmodernlad | Jun 25, 2021 | |||||
Thanks for sharing. Egword was a fairly simple translation, so trying to develop my skills in order to take on a slightly more challenging project |
Knight0fDragon | Jun 29, 2021 | |||
In cases of very short spaces like that, you may want to think about using an icon instead. |
retrodadandmodernlad | Jun 30, 2021 | |||||
Thank you for the advice. Is there any documentation available or do you have any tips on how to go about adding in icons ? |
Knight0fDragon | Jun 30, 2021 | |||||
It is different for every game. Did you alter any of the font glyphs, or are you using what is already built into the game? |
retrodadandmodernlad | Jun 30, 2021 | |||||
So far just did some experimenting. Changing in game text boxes when the character speak looks okay, but the menus, and battle text are not so good. On the pictures provided you can see the original game text for the menu and then just so i could find it again easier i placed in some English abbreviations . Putting English over it seems to change the font style though. In the hex editor shown you can see i have highlighted 4 spaces which is the Japanese word from the in-game menu i replaced with "itm" short for item. However, because the font when replacing with English it seems to go different you can only get three letters in despite space for four. Even four spaces wouldn't be great as it would fit "item", but not "magic" or "armour/ equipment". Then also if you look at the picture of the in-game battle below you can see with this picture that when replacing the Japanese text with English the font is clearly not the same again. So that doesn't look right ( I added in the word "dealt point damage"). |
Knight0fDragon | Jun 30, 2021 | |||
You are going from 2 characters to 3 it looks like. That encoding looks to be Shift JIS. How are you altering the text hex? Some games do support both ASCII and Shift-JIS, so it will use half width characters (8 pixels wide) instead of 16. |
retrodadandmodernlad | Jul 1, 2021 | |||||
At the moment by simply just using the space available and going over the Japanese words with English text (see pics below). Is there a better way or process i could use ? |
Knight0fDragon | Jul 1, 2021 | |||
so what happens when you add more characters? You have the string space for the full word. Does it render beyond your box? |
retrodadandmodernlad | Jul 2, 2021 | |||||
no, it doesn't render beyond the box. if you try to add more characters on the item spaces it just displays the first three English characters still. As shown in the pictures below. |
Cargodin | Dec 18, 2021 | |||
Hi there! Sorry for creeping in so late. I was recently told about this forum because I have a rough translation text done for the PSP version. I'd be happy to rewrite it for the saturn version, as I have an idea of and translations for the differences in each version. I'm easier to contact over rhdn or twitter under the same name, but i look forward to hearing from you if you're pushing this project forward. |
Cargodin | Dec 18, 2021 | |||
Rough shots of the PSP version to verify. Hope this helps! |
LTH | Dec 23, 2021 | |||
That looks pretty nice |
Jinnosuke999 | Jan 29, 2022 | |||
I played that game so many times. I would love to see a translation that give access to every players. I'm still wondering why the tengai makyō series didn't get more intention. Would love to see the 3rd episoode on ps2 and Ziria's remake translated. |
Ace_of_DiscaL | Dec 31, 2022 | |||
What a wonderful love of the Saturn you are, Mr. Burns. HAPPY NEW YEAR FULL OF SUCCESSFUL ENDEAVOURS!!! |