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STesting code with Saturn Emulators...
ramirez60 - Aug 8, 2002
 ramirez60 Aug 8, 2002
Sorry for being such a pain in the ass.

I want to test some of the pre-compiled Sl.bin files on an emulator. Speed is not the issue, I don't mind watching something play at 4fps. I'm using Satourne Uk edition and every time I click on "Load Saturn Binary", and click and click a binary file, and then click, "Run", I get the error message, "Opcode invalide." Any idea what I'm doing wrong? Again I'm sorry for posting so much, once I get my developers environment setup I promise to leave you guys alone until I have something worthwhile to contribute.

 CyberWarriorX Aug 9, 2002
Try this instead. When you start the emu, -first- hit run until you start seeing stuff being drawn on the screen. Then pause it. Now try loading your binary, enter the start address, then hit run again. It must be a bug in the program.

Cyber Warrior X

 wonder_k Aug 9, 2002
doesn't "invalid opcode" mean something like "cpu command not implemented yet"? well, if not i was misinformed for years... ???

 ramirez60 Aug 9, 2002
CW: You are right. Thank you so much.

 CyberWarriorX Aug 9, 2002
Invalid Opcode usually means the current data being read isn't a valid opcode, but other data. Not sure why satourne comes up with that error. I would assume it might be because none of the registers, etc. have been properly initialized, etc.