Heres my code. Code: | | | #include "sgl.h" POINT point_PLANE1[] = { POStoFIXED(-15.0, -15.0, -15.0), // x 1 POStoFIXED(-15.0, -15.0, 15.0), // x 2 POStoFIXED(-15.0, 15.0, -15.0), // x 3 POStoFIXED(-15.0, 15.0, 15.0), // x 4 POStoFIXED( 15.0, -15.0, -15.0), // x 5 POStoFIXED( 15.0, -15.0, 15.0) // x 6 }; POLYGON polygon_PLANE1[] = { NORMAL(0.0,0.0,-1.0),VERTICES(0,1,2,3), // x 1 front NORMAL(0.0,0.0,1.0),VERTICES(4,5,6,7), // x 2 back NORMAL(-1.0,0.0,0.0),VERTICES(1,2,6,7), // x 3 right side NORMAL(1.0,0.0,0.0),VERTICES(0,3,5,4), // x 4 left side NORMAL(0.0,-1.0,0.0),VERTICES(3,2,5,6), // x 5 bottom NORMAL(0.0,1.0,0.0),VERTICES(0,1,4,7) // x 6 top }; ATTR attribute_PLANE1[] = { ATTRIBUTE(Dual_Plane,SORT_CEN,No_Texture,C_RGB(0,8,14),No_Gouraud,MESHoff,sprPolygon,UseLight), // x 1 front ATTRIBUTE(Dual_Plane,SORT_CEN,No_Texture,C_RGB(31,0,0),No_Gouraud,MESHoff,sprPolygon,UseLight), // x 2 back ATTRIBUTE(Dual_Plane,SORT_CEN,No_Texture,C_RGB(0,8,14),No_Gouraud,MESHoff,sprPolygon,UseLight), // x 3 right side ATTRIBUTE(Dual_Plane,SORT_CEN,No_Texture,C_RGB(31,0,0),No_Gouraud,MESHoff,sprPolygon,UseLight), // x 4 left side ATTRIBUTE(Dual_Plane,SORT_CEN,No_Texture,C_RGB(0,8,14),No_Gouraud,MESHoff,sprPolygon,UseLight), // x 5 bottom ATTRIBUTE(Dual_Plane,SORT_CEN,No_Texture,C_RGB(31,0,0),No_Gouraud,MESHoff,sprPolygon,UseLight) // x 6 top }; PDATA PD_PLANE1 = { point_PLANE1,sizeof(point_PLANE1)/sizeof(POINT), polygon_PLANE1,sizeof(polygon_PLANE1)/sizeof(POLYGON), attribute_PLANE1 }; void ss_main() { static ANGLE ang[XYZ]; static FIXED pos[XYZ]; static FIXED light[XYZ]; ang[X]=DEGtoANG(30.0); ang[Y]=DEGtoANG(45.0); ang[Z]=DEGtoANG( 0.0); pos[X]=toFIXED( 0.0); pos[Y]=toFIXED( 0.0); pos[Z]=toFIXED(190.0); slInitSystem(TV_320x224,NULL,1); // slSetLanguage(SMPC_ESPANOL); slCurColor(16); slPrint("sample demo hecho por: israel jacques",slLocate(9,2)); while(1) { slPushUnitMatrix(); { slRotX(DEGtoANG(15.0)); slRotY(DEGtoANG(15.0)); slRotZ(DEGtoANG(15.0)); slCalcPoint(toFIXED(0.0),toFIXED(0.0),toFIXED(1.0),light); } slPopMatrix(); slLight(light); } slPushMatrix(); { slTranslate(ang[X],ang[Y],ang[Z]); slRotX(ang[X]); slRotY(ang[Y]); slRotZ(ang[Z]); slPutPolygon(&PD_PLANE1); } slLight(light); ang[X]+=DEGtoANG(2.0); ang[Y]+=DEGtoANG(2.0); ang[Z]+=DEGtoANG(2.0); slZoomR(2,2); ang[X]-=DEGtoANG(3.0); ang[Y]-=DEGtoANG(3.0); ang[Z]-=DEGtoANG(3.0); slPopMatrix(); slSynch(); } |
it compiles good, but then ssf runs it, then gives me a error. does anyone know why? |