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ssf binary test |
mrkotfw - Feb 20, 2005 |
mrkotfw | Feb 20, 2005 | |||
a rather useless thread but i'm pretty desperate. is anyone willing to test color test...? i'm on linux and ssf doesn't seem to run at all on wine. (i need it to be ssf because it supports the back screen) this is a test to see if i can write something without using any sega libraries. |
vbt | Feb 20, 2005 | ||||
Black screen with SSF 0.06 and Girigiri |
antime | Feb 21, 2005 | |||
First off, the back screen registers hold the value of the address divided by two (the colour definitions are 15-bit values and thus use a 2-byte alignment). Secondly, the back screen is not well supported in emulators (but I don't remember if SSF in particular had problems). Lastly, have you tried using (the CVS version of) Yabause? It's by no means perfect, but it's steadily improving and you can look in the source code to see exactly what is supported and what is not. |
mrkotfw | Feb 21, 2005 | ||||
i understand
Code:
do i divide the address for BKTAL? i did check yabause and it does have back screen support (but it's commented out -- i found this out a few hours ago) p.s: i accidently posted in the saturn section, is there a way it could be moved to the saturn dev section? |
antime | Feb 21, 2005 | |||
BKTAL = BACK_CRAM >> 1; BKTAU = (BACK_CRAM >> 17) & 7; |
mrkotfw | Feb 21, 2005 | |||
i'll try that, thanks |
mrkotfw | Feb 23, 2005 | |||
it works now thanks to Guillaumito. he added back screen support! (antime's copper bar demo works along with my own color test) screenshot here... |
slinga | Feb 24, 2005 | |||
Any advice for the linux noob? I'm running SuSE 9.2, and after downloading an unzipping\untarring I get this error when I try to configure: ... checking for sdl-config... no configure: error: You need SDL I dowloaded and installed SDL, even though I already had it (rpm -u). Still no dice. |
mrkotfw | Feb 24, 2005 | ||||
a bit off topic but sure. did you run
Code:
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slinga | Feb 24, 2005 | |||
Nope didn't work....I did a find for sdl-config and it doesn't look like I have it on my hard drive. |
mrkotfw | Feb 24, 2005 | |||
well, why not try to compile sdl from source? |
it290 | Feb 24, 2005 | |||
You need the sdl-devel package if you're going to compile SDL based programs. |
slinga | Feb 24, 2005 | |||
It290: You are correct, thanks. |
Guillaume | Feb 25, 2005 | ||||
Is it compiling (and running) now? I've never tried to compile it on a SuSE but it should work. |
slinga | Feb 25, 2005 | |||||||
Not yet, I now get this error:
Since it made the makefile, I tried "make", but I get source code errors:
I'm guessing it's from that pkg-config. I'll search the web for the proper rpm. |
mrkotfw | Feb 26, 2005 | |||
you need opengl, it looks like you're missing the header files /usr/include? |
slinga | Feb 26, 2005 | |||
Nuts, looks like I'm so outta luck: http://www.linuxhardware.org/article.pl?si...236&m... My IBM T22 Laptop (4 years old) doesn't support openGl. Bah my super computer (and super laptop) should be here in a month. |
slinga | May 15, 2005 | |||
Bah, I got my super computer, everything runs super fast, but I still can't compile Yabause. I'm getting the errors regarding OpenGL looks like. The back of my video card says it supports openGL. Any advice? I hope it doesn't involve installing drivers. I'm still too much of a noob for that. |
mrkotfw | Jul 10, 2005 | ||||
well, i get complaints about the glut library, i try this:
Code:
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