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SonicJump for SegaSaturn
FacundoARG - Jan 21, 2014
 FacundoARG Jan 21, 2014
I' have started this project to know "how difficult could be a Saturn Developer in 90's". I was a videoGame developer but in the "new era" so the answer is realy hard! A good Saturn programmer is very skillful from my point of view.

So get back, the SonicJump it's not the new version because I have started this project in 2010 neither a port of javaMe version, I have programmed every method, secuences, videoManager, memoryManager, and other stuff; but what I have with all this mess? A new basic elemental engine for SegaSagurn! called JumperEngine


The game looks well;
Here it's the video on retroMadrid from a Spaniard friend.

RetroMadrid Demo 2013...

And here it's the cover



You can found the Demo in the IsoZone.

 vbt Jan 22, 2014
Great job FacundoARG
any full version planned ?

 FacundoARG Jan 22, 2014

vbt said:
Great job FacundoARG
any full version planned ?


Yes with special stages(WIP) for emeralds.
I hope to finish the project soon; with the package included.

 mrkotfw Feb 19, 2014
Very nice!

Did you use SBL/SGL?

 FacundoARG Feb 20, 2014

Piratero said:
Very nice!

Did you use SBL/SGL?


Yes I did, the engine uses the SGL 3.02 version.