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| SonicJump for SegaSaturn |
| FacundoARG - Jan 21, 2014 |
| FacundoARG | Jan 21, 2014 | ||
| I' have started this project to know "how difficult could be a Saturn Developer in 90's". I was a videoGame developer but in the "new era" so the answer is realy hard! A good Saturn programmer is very skillful from my point of view. So get back, the SonicJump it's not the new version because I have started this project in 2010 neither a port of javaMe version, I have programmed every method, secuences, videoManager, memoryManager, and other stuff; but what I have with all this mess? A new basic elemental engine for SegaSagurn! called JumperEngine The game looks well; Here it's the video on retroMadrid from a Spaniard friend. RetroMadrid Demo 2013... And here it's the cover You can found the Demo in the IsoZone. | |||
| vbt | Jan 22, 2014 | ||
| Great job FacundoARG any full version planned ? | |||
| FacundoARG | Jan 22, 2014 | |||
Yes with special stages(WIP) for emeralds. I hope to finish the project soon; with the package included. | ||||
| mrkotfw | Feb 19, 2014 | ||
| Very nice! Did you use SBL/SGL? | |||
| FacundoARG | Feb 20, 2014 | |||
Yes I did, the engine uses the SGL 3.02 version. | ||||