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Some development stuff...
Sundance_2 - Jan 14, 2004
 Sundance_2 Jan 14, 2004
Hi there,

The last few days, I've been putting alot of effort in homing my skills in OpenGL. While I have no interest in pursuing a job in the game industry, I do enjoy computer graphics (mostly due to the high empahsis on user interface and visuals). After about a week of going through many of the basics and a few advanced topics, I've managed to produce 2 demos.

My First stab:

http://www.uwm.edu/~rnp/Bubbles.exe...

My much improved second attempt (with cool blending stuff)

http://www.uwm.edu/~rnp/BubblesV2.exe...

I realize thier not much, but if anyone would be willing to give any feedback (preferebly criticism), I would love it. In general It motivates me to do greater things.

Note:

If you are interested in giving them a go, then you'll need the GLUT libraries:

You can get them at:

http://www.xmission.com/~nate/glut.html...

Just download the "glut-3.7.6-bin.zip" and unzip it.

Then place the .dll it in your C:\Windows\System32 or C:\WINNT\System32 directory. You may also need to run regsvr32 on it by typing the following at a command prompt in DOS:

cd C:\Windows\System32

regsvr32 glut32.dll

 Pearl Jammzz Jan 14, 2004
might be better to post this in the sat dev section and PM mal or Ice and have htem post links on the news page....

 Sundance_2 Jan 14, 2004
Sorry about that. I completely forgot about the Development section. Is it possible someone could move this?

 Curtis Jan 14, 2004
Yep!

Nice work, by the way. I've done a little OpenGL myself. Bloody hell it can be tedious - especially animation. Check out NeHe OpenGL tutorials.... He's got some really good stuff from the basics to the more advanced effects.

http://users.tpg.com.au/eccurtis/ass2.exe...

That's my little effort. It was an assignment for a course at my Uni. We were given large chunks of the engine and we had to implement a few of our own shapes and the animation. I also had an original soundtrack, but I can't easily include it.

 Sundance_2 Jan 14, 2004
That's pretty nice. Is there a way to move around?

BTW: I've been using NeHe for about the last week or so (nice stuff there). The OpenGL Programmers Guide (1.4) though has been my primary source as of late.

 Curtis Jan 14, 2004
Oh yeah...sorry. Press "a" for the animation. "u" and "d" move the camera up and down. "p" pauses. "l" and "r" move the camera left and right. I think "f" switches the fullscreen, but you can't get back out of it - you have to close the app.