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Since it was mentioned the problem happens on the real SCD too, I'm sure it has to do with the audio tracks.
Snatcher can hang if some audio tracks are shorter than they should be (shitty ripping). So they end before they were supposed to, and the SCD automatically tries to play the next track, but the SCD needs to load files, but the CD unit becomes busy.
My Snatcher burn came full of problems. First, ALL audio tracks had 2 extra seconds in the beginning, making the cutscenes get aout of synch audio. I fixed that, but then the intro (the coolest thing in the game) stoped working. It hang in the logo, and wouldn't play the intro (but I could skip with start).
I realized that the track 5 was shorter than it shoud be, ao I added 2 secs of silence at it's end. I got it all here, waiting to be burned. I couldn't test the whole game on the emu, but I beat it on the SCD and it ran fine.
The track's lenghts, from my rip:
02 - 0:06
03 - 2:14
04 - 4:33
05 - 0:19
06 - 1:09
07 - 2:43
08 - 3:31
09 - 1:24
10 - 2:05
11 - 1:45
12 - 4:26
13 - 1:51
14 - 1:17
15 - 1:15
16 - 0:14
17 - 1:36
18 - 0:44
19 - 6:58
20 - 0:30
21 - 7:35
Check if any of those in your game is shorter than those, and fix them by adding slience at the end. Might work (at least on the real hardware). |