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Sega Saturn Screen |
TakaIsSilly - Aug 1, 2001 |
TakaIsSilly | Aug 1, 2001 | |||
Hi folks... Since this is primarily a Saturn translation board, I figured I should post a little file format I reversed engennered. It's used on the MKR ending artwork pics, and it is used there to store a tile based, 256 color, 64x64 tile image. It is provably used in more games, and the signature is SEGA SATURN SCREEN in the header. It's still incomplete, as you can see in this picture(i figure there is some kind of encryption) http://www.clubotaku.org/theopera/fuu.gif... the format is in this small text file http://www.clubotaku.org/theopera/sssformat.txt... Hope you can learn something from it. Omoto Takashi |
RadSil | Aug 2, 2001 | |||
Nice! I'm sure this is used in some other games... By the way, maybe the palettes are in different files. I've seen many Saturn games like this. |
TakaIsSilly | Aug 3, 2001 | |||
Btw, I figured out the problem... the tiles are stored in LSB order. I might release a image converter this weekend. |
RadSil | Aug 4, 2001 | |||
Um, well that's... Nicer! |
MasterAkumaMatata | Aug 5, 2001 | |||
I thought your name was TakashiIsSilly, as in TakashiIsSilly... from the old SX board |
TakaIsSilly | Aug 5, 2001 | |||
Done ^o^. It's made in a rush, so it's quite err... buggy. It ouputs in .RAW format, that you can open with Adobe Photoshop or Paint Shop Pro (i think) and i give the extra info. No garantees it will work at all, tough. Try 8-bit grayscale and no preview if you get errors when converting. And _yes_ it is deadly slow. http://www.clubotaku.org/theopera/taksmake.zip... |
TakaIsSilly | Aug 5, 2001 | |||
Actually, here it _is_ Takashi, but I lost the old password |
TakaIsSilly | Aug 6, 2001 | |||
Oke, here is a new version of the converter. It's a little more intutiive and doesn't crash. The name is now SSSCR.EXE (from the header, SEGA SATURN SCREEN). BTW, the files with that format are provably all named .S2D. The improvements to the last version are: - Corrected infomation on information for Adobe Photoshop - Fixed huge bug due to QuickBasic weirdness. - Gives simpler instructions to set up. There is only interactive mode, and it's still slow. Really, download this one. For a trial you can use the files on the /Ending folder of MKR... Or you can check the already done ending pics i'm giving to Sega Fans Oh gosh... I forgot to add the link http://www.clubotaku.org/theopera/Ssscr.zip... *** (Edited by TakaIsSilly at 8:17 pm on Aug. 6, 2001) (Edited by TakaIsSilly at 8:29 pm on Aug. 6, 2001) (Edited by TakaIsSilly at 8:32 pm on Aug. 6, 2001) |
RadSil | Aug 6, 2001 | ||||
QuickBasic huh? I love QB. Were you in a hurry to write this? |
SkankinMonkey | Aug 6, 2001 | |||
I could mirror this file on SX and post it up in the news if you would like. |
RadSil | Aug 7, 2001 | |||
Could you release an updated version of your filespec? You know, for posterity (or something). It would make a good addition to the miscellaneous page too. |
Link | Aug 9, 2001 | |||
That pic reminds me that I should start playing MKR again lol. |
CyberWarriorX | Aug 10, 2001 | |||
Hey Taka, how'd you go about hacking that format? Did you have any docs or anything? Just kind of curious. Cyber Warrior X |
TakaIsSilly | Aug 10, 2001 | |||
And just to add... Gamastura released a neat article about data recovery (or reverse engeneering): http://www.gamasutra.com/features/20010803/trzepac... |
TakaIsSilly | Aug 11, 2001 | |||
If you cut the Hypotesis, Testing and Finished Beta Product parts, yes, you're close |