HomeForumsWhat's newResources 
 
 
sega saturn and its cd functions
mrkotfw - May 18, 2003
 mrkotfw May 18, 2003
hi, its me again i got a few questions maybe you guys can answer them.

can i compile a *.bin full of map's pal's cel's

with a main.c to include them all

and rename it mpc.bin

and compile all the 3d c files in another bin

and rename it to sgl3d.bin

and my main bin is 0a.bin

so----

in my main.c from 0a.bin can i do:

load the file mpc.bin

and call the arrays from the compiled maps and cels and pals offa this mpc?

is this all possible? did i explain this correctly?

also!

if i load a bin, thats all? or will it show automaticly?

also, if you guys dont know....please at least reply with 'i dont know' but if you do know, help

also!!!!!!!!!!

daniel your saturn dev section is 404 on every ZIP file, can ya fix that

thanks guys...........

also, what program for 2d exporting should i use for sprites?

i use toss for map,cel,pal

what about the ones that does *.c and on top it says

// something .raw

unsigned short afsd[]={..............};

unsigned long int afsdsize=1024;

????

i need it to make my enemies on my demo

 Reinhart May 18, 2003

  
	
	
Originally posted by nescphp@May 18, 2003 @ 05:32 AM



also, what program for 2d exporting should i use for sprites?

i use toss for map,cel,pal

what about the ones that does *.c and on top it says

// something .raw

unsigned short afsd[]={..............};

unsigned long int afsdsize=1024;

????

i need it to make my enemies on my demo


SSCONV from C.Doty

For the others questions, I don't know ... but wasn't it the last projet of VBT ?

 vreuzon May 18, 2003
Should be possible ... I don't know

But why do you want to make .bin for your 3d and sprites ? Bin is for binary executable. These files could be simple data files that you explicitly read from the cd at runtime in order to load them at a fixed memory address, so they don't need to be compiled.

I'm note sure I understand what you eventually want to do.

 mrkotfw May 18, 2003
thanks, that was just an example ssconv huh?

heh, toss works great too

also have you guys ever loaded more than 24-bits BMP?

 Reinhart May 18, 2003

  
	
	
Originally posted by nescphp@May 18, 2003 @ 04:38 PM

thanks, that was just an example ssconv huh?


Nop ... I use only SSCONV for sprites


  
	
	
heh, toss works great too



I don't use this one ...


  
	
	
also have you guys ever loaded more than 24-bits BMP?



Not yet ...

Still lot of things to try

If I remember right, the saturn can handle 5 planes scrolling ... I'd like to code a little something with this idea in mind (shadow of the beast ?)

 printf May 18, 2003

  
	
	
Originally posted by nescphp@May 18, 2003 @ 11:38 AM

also have you guys ever loaded more than 24-bits BMP?


No, because the Saturn doesn't handle more than 24 bit pictures.

 Reinhart May 18, 2003

  
	
	
Originally posted by printf+May 18, 2003 @ 07:40 PM-->
QUOTE(printf @ May 18, 2003 @ 07:40 PM)