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sega saturn and its cd functions |
mrkotfw - May 18, 2003 |
vreuzon | May 18, 2003 | |||
Should be possible ... I don't know But why do you want to make .bin for your 3d and sprites ? Bin is for binary executable. These files could be simple data files that you explicitly read from the cd at runtime in order to load them at a fixed memory address, so they don't need to be compiled. I'm note sure I understand what you eventually want to do. |
mrkotfw | May 18, 2003 | |||
thanks, that was just an example ssconv huh? heh, toss works great too also have you guys ever loaded more than 24-bits BMP? |
Reinhart | May 18, 2003 | ||||||||||
Nop ... I use only SSCONV for sprites
I don't use this one ...
Not yet ... Still lot of things to try If I remember right, the saturn can handle 5 planes scrolling ... I'd like to code a little something with this idea in mind (shadow of the beast ?) |
printf | May 18, 2003 | ||||
No, because the Saturn doesn't handle more than 24 bit pictures. |
Reinhart | May 18, 2003 | ||||
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